Dropping Bombs, Alchemist Fires, Grenades etc.


Rules Questions

Scarab Sages

A character that falls unconscious drops their held items. This will cause alchemist fire to explode right? And grenades? What about Alchemist Bombs?

Tam


Alchemist fire you could make a cause for breaking on drop. Only has 1 HP and a hardness of 1. Alchemist Bombs don't become destructive until activated, and are only active in the round they're created.


It would probably have a chance to break, but a low one.

RAW, falling causes 1d6 damage per 10 feet that the item falls. Dropping it at your feet would at best be something like 1d4 potential damage (or possibly 1d3), but before I would even deal that I would probably (and this would be a DM ruling, not RAW) roll percentiles to determine if the bottle even landed on something or in such a way that it might break.

As for alchemist bombs, Doggan is correct; the description of that class ability states that such a bomb is actually two (or more) substances mixed together in the same turn the alchemist throws the bomb; in most cases you'd be looking at the character falling unconscious before they actually mixed the bomb up (for instance, from bleed damage, which occurs at the beginning of a round).

Scarab Sages

Xaratherus wrote:

It would probably have a chance to break, but a low one.

RAW, falling causes 1d6 damage per 10 feet that the item falls. Dropping it at your feet would at best be something like 1d4 potential damage (or possibly 1d3), but before I would even deal that I would probably (and this would be a DM ruling, not RAW) roll percentiles to determine if the bottle even landed on something or in such a way that it might break.

As for alchemist bombs, Doggan is correct; the description of that class ability states that such a bomb is actually two (or more) substances mixed together in the same turn the alchemist throws the bomb; in most cases you'd be looking at the character falling unconscious before they actually mixed the bomb up (for instance, from bleed damage, which occurs at the beginning of a round).

In tonight's PFS game that made me think of this, a druid character was throwing a pellet grenade. A dragon made an AoO against the character because of the ranged attacked and dropped them. If it had been an Alchemist with a bomb it would have been mixed before the ranged attack was made.

Tam


Tambryn wrote:

In tonight's PFS game that made me think of this, a druid character was throwing a pellet grenade. A dragon made an AoO against the character because of the ranged attacked and dropped them. If it had been an Alchemist with a bomb it would have been mixed before the ranged attack was made.

Tam

I think that would be a DM call; personally, I would not have the bomb be 'viable' in that instance.

Take a comparable situation: A wizard goes to cast Acid Splash and gets interrupted by an AoO. The spell itself is interrupted before it becomes 'volatile'; the AoO doesn't allow the acid orb to appear per the spell, and then drop to the ground, splashing at his feet.

Or another one: A bard goes to fire a crossbow while in melee, and gets AoOed; the crossbow doesn't fire randomly into the air because the bard gets hit.


Tambryn wrote:
Xaratherus wrote:

It would probably have a chance to break, but a low one.

RAW, falling causes 1d6 damage per 10 feet that the item falls. Dropping it at your feet would at best be something like 1d4 potential damage (or possibly 1d3), but before I would even deal that I would probably (and this would be a DM ruling, not RAW) roll percentiles to determine if the bottle even landed on something or in such a way that it might break.

As for alchemist bombs, Doggan is correct; the description of that class ability states that such a bomb is actually two (or more) substances mixed together in the same turn the alchemist throws the bomb; in most cases you'd be looking at the character falling unconscious before they actually mixed the bomb up (for instance, from bleed damage, which occurs at the beginning of a round).

In tonight's PFS game that made me think of this, a druid character was throwing a pellet grenade. A dragon made an AoO against the character because of the ranged attacked and dropped them. If it had been an Alchemist with a bomb it would have been mixed before the ranged attack was made.

Tam

You're in a really iffy realm of rules there, in that there are none that really cover it. "Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity." As soon as you being drawing those components, the AoO would happen. If the Alchemist takes damage and drops from it, did he manage to actually make the bomb viable? I think it's really up for a GM call in that case.


Yeah, AoO's take place immediately before the action, i.e. the WHOLE standard action, not just the throwing half. I wouldn't even say it's GM's call unless the GM wanted to trump the rules. Rules say that AoO would trigger before the mixing/preparation/fuse-lighting (for fuse grenades) would occur/succeed.

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