Advice for Player's Custom Magic Item


Advice

Scarab Sages

I'm not certain if there are any specific rules for this so I'm posting it in advice.

I have given one of my players a custom magical ax handle. The ax handle has the ancient spirit of a white dragon trapped in it and is able to form an icy ax blade by absorbing the moisture out of the air around it . . . . . . let me just paste my summary of the item's abilities.

Hevniskrim
A dwarven waraxe weilded by Galar Helmfast during the dwarven Quest for Sky, within the handle of Hevniskrim resides the spirit of the white dragon Icingdeath.

Summoning Hevniskrim
Hevniskrem must be summoned each day, or after each time wielder’s attention is distracted enough to interrupt his focus on controlling the dragon spirit, such as being knocked unconscious, sleeping etc. The first time Hevniskrim is summoned no check is required. Subsequent summonings require the summoner to succeed in a Charisma check against a DC of 10 + 1 per number of summonings past the first. The second summoning of the day would be against a DC of 11, the third against a 12, and so on. This check represents the wielder’s attempt to overcome the will of Icingdeath’s spirit as it struggles against its bondage.

Summoning Hevniskrim is a standard action. Typically, summoning Hevniskrim and attacking in the same round is impossible.

Breath of Icingdeath - When Hevniskrim is summoned, moisture from the surrounding air coalesces in a swirling frigid maelstrom into an icy ax blade. This leaves the surrounding air in a 20ft radius so dry that anyone in that area other than the wielder of the blade must make a Fortitude save against a DC of __. Failing this save causes the affected creature to suffer the shaken condition for one round.

Special Abilities
Frost: Immediate Action. Failing a DC __ Fortitude save causes the struck creature to be covered in a sheath of ice, stunning them for one round. This ability can be used 3/day.

Throw: As an attack you can throw Hevniskrim at a range increment of 10 feet. After this attack the icy blade shatters, dissipates, and must be re summoned.

My basic question is what do you guys think the DCs to resist these abilities should be. The character is 9th level now and has had the ax since about 3rd. The DCs increase over time as Icingdeath's long dormant spirit gains strength. There have actually been a couple very cool scenes where the spirit of the dragon has pulled the character into the ax to confront him and try to bargain with him for the dragon's freedom. These typically end in some kind of confrontation. The basic nature of the ax can't change as it is a pretty well established part of the character in our RotRL campaign. Other than that though I am open to advice about how to make it better, other abilities it might gain as Icingdeath grows stronger, or advice about it in general.

Thanks


I am personally tempted to think of the dragon's roaring breath weapon being focused to form the blade of this weapon when it is summoned, sucking in all moisture and rattling any nearby opponents. Just say that it functions as the Enforcer feat, treating the duration as though one point of nonlethal damage had been dealt to all opponents within 20 feet, using the Dragon's intimidate skill (you will have to determine what this is, probably based on the effective CL of the item).

As for the second ability, perhaps it would just be simpler to say that if grants limited access to the Stunning Assault feat (but without the penalty to attack), which has a DC based upon the character's BAB.

Hope that helps.

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