| Herbo |
You could also let Knowledge (Nature) checks fly for finding dry firewood in the soggy wilds.
This is by no means "official" but, getting along in the wild is a DC10. Depending on the terrain I'll start tacking on modifiers.
DC Modifiers
Weather:
Terrain:
So if you are in a cursed jungle where it has been humid, hot, life-sapping weather? I'd apply a +6 modifier to the DC (+4 supernatural, +0 for a jungle, +2 for weather being crummy).
For a crew of four adventurers being taken care of by the party ranger in a magically altered chilly Taiga forest in Irisen?
Tending the Others (2pts per person): +6
Magically Altered Terrain: +4
Taiga Forest: +0
Crap Weather: +2
SO...DC22 to live it up in a wild forest of Irisen. Though, I generally allow every character to roll an assist. Even better if there are some Unseen Servants around and helpful animal companions around.
It works for me, but of course YMMV
----------------------
If you want to drill down into the minutia of finding firewood, that's fine too. In general I just apply a tool bonus of +2 for having firewood on hand. Maybe allow the Survival checker to gather some extra firewood for every 2pts by which they succeed? Double that for unlikely terrain, or rough weather.
So in the above example if the resulting check was a 26 they could make sure everyone was fed and tended in the party, and with the extra 4pts they could gather extra firewood for a day (I'd say magical perma-winter counts as rough weather).
| Tangent101 |
There are... spots that grow from time to time. Areas of brief spring. They do not play a major role in the adventure, but it does mean that not only is there occasional growth in some sections... but melting can occur.
In addition, the trees in the region are firs. As such, they can and do grow (pine needles are quite resilient to the cold) but they do so at a slow pace.
The problem is that the forest is in one region. Much of the area is not forested. They probably burn peat or coal or rely on geothermal vents for heating if they're lucky (most places are not).
| Jeven |
The forest seems to be mixed deciduous and evergreen. I think the magic which makes Irissen permanently frozen has put the deciduous trees in permanent hibernation for 1000 years rather than killing them.
Evergreens like firs might still grow, since the land still receives the full sun of summertime for photosynthesis. That magic only makes the land unnaturally cold. The underground water aquifers might still melt, as the spell might not run that deep, so the trees could have water for their roots.
I've not read the Irissen guide book, perhaps its all explained there.
Another problem is that logically 1000 years of unmelting snow should have turned the whole country into a huge glacier. But perhaps the magic feeds off of and recycles the lower layers of snow.
The good thing about magic is it doesn't have to obey normal rules, so you can make lots of stuff like that up to give it some sort of logic!
| Zhangar |
From the Land of Eternal Winter guide - Baba Yaga actually introduced a new tree to Irrisen, presumably from another planet, called the Winter Yew. It grows and produces edible seeds all year long, and its bark can be eaten by humans.
Huh. Irrisen's peasantry lives primarily on tree bark, along with sparing rations of actual food imported/stolen from Varisia and the Realm of the Mammoth Lords.
| Jeven |
From the Land of Eternal Winter guide - Baba Yaga actually introduced a new tree to Irrisen, presumably from another planet, called the Winter Yew. It grows and produces edible seeds all year long, and its bark can be eaten by humans.
Huh. Irrisen's peasantry lives primarily on tree bark, along with sparing rations of actual food imported/stolen from Varisia and the Realm of the Mammoth Lords.
The AP says they mostly eat fish. There are fishermen camps just outside the city of Whitethrone down by the lake. Glasshouses in the city warmed by thermal springs also produce a few fruits and vegetables.
There aren't really any other large settlements in the country, except for that town on the river-cliffs which would be more fishermen.I suppose they grind down the bark and seeds into a sort of flour for bread and pastry.