| Third Mind |
So, me being the sometimes overly obsessive person I can be sometimes, I've built yet another backup character for my groups game session. This time it's a net fighter that also uses a trident, and he's aptly named Prodder.
He's probably not doing enough damage as I would like, nor as defensive as I would like either, but he can have fun with a net.........I think...
Without further ado, please meet Prodder:
Attributes –
STR: 14
DEX: 16 (+2 Racial Bonus)
CON: 13
INT: 13
WIS: 12
CHA: 12
Traits:
Homebrew (Perception) [+1 trait to perception and it’s always a class skill)
Armor Training
Skills:
Perception: 3 + 1 + 3 + 1 = +8
Acrobatics: 3 + 3 + 3 = +9
Knowledge (Arcana): 3 + 1 + 3 = +7
Knowledge (Nature): 3 + 1 + 3 = +7
Knowledge (Dungeoneering): 3 + 1 + 3 = +7
Intimidate: 3 + 2 + 3 = +8
Feats:
1st Level
Exotic Weapon Proficiency (Net)
Net Adept
Two Weapon Fighting
2nd Level
Net & Trident
Combat Expertise (Lore Warden)
3rd Level
Improved Trip
4th Level
Net Maneuvers (Building ahead)
5th Level
Improved Disarm (Building ahead)
6th Level (Building ahead)
Agile Maneuvers
7th Level (Building ahead)
Greater Trip
Weapons –
Snag Net (More than one bought over time.)
Trident
Armor –
Studded Leather Armor
Combat Stats – (Based off of level 3)
HP: 10 +1 + 6 + 1 + 4 + 1 = 23
AC: 10 + 3 Dex + 3 Armor = 16
Initiative: = +3
BAB: +3
Fort: +4
Ref: +4
Will: +2
CMB: 3 + 2 STR + 2 Lore Warden = +7 (+11 total if tripping with snag net, +9 if disarming with snag net [opponents still get AOOs until 4th level with improved disarm])
CMD: 10 + 3 + 2 + 3 + 2 = 20
What I was attempting to do was build a fighter that would systematically pick out the meaner or more annoying enemies in the bunch, toss a net on them, either trip or disarm them (disarming coming at 5th) and then stab, stab, stab.
Note: This character is actually 3rd level, the other feat levels are just what I was contemplating giving him later on.
Any ideas on how to make him better? Perhaps add either more damage or more AC?
| Twoswords |
So, me being the sometimes overly obsessive person I can be sometimes, I've built yet another backup character for my groups game session. This time it's a net fighter that also uses a trident, and he's aptly named Prodder.
He's probably not doing enough damage as I would like, nor as defensive as I would like either, but he can have fun with a net.........I think...
Without further ado, please meet Prodder:
** spoiler omitted **
What I was attempting to do was build a fighter that would systematically pick out the meaner or more annoying enemies in the bunch, toss a net on them, either trip or disarm them (disarming coming at 5th) and then stab, stab, stab.
Note: This character is actually 3rd level, the other feat levels are just what I...
You fight with net and trident (TWF), yet the net is something that you will likely throw at the opponent. This leaves you with light armor and a one-handed melee weapon and no Quickdraw feat to grab a secondary weapon. I would suggest skipping the TWF and adding quickdraw insted as well as using a twohanded weapon that has both reach and trip (Guisarme). This would allow you to throw the net, and follow up from a distance with an attack as you are otherwise likely to get hit due to low AC.
The moment someone comes into range of your reach weapon, utilize the Trip option (I believe there is a rule or feat somewhere that allows you to do an attack if your trip succeeds?). Basically keep them down and out. If they get untangled, either trip them again or quickdraw a backup net and throw it. Take a 5 foot step back again at this point. If they get at you during their turn, there is another free shot at a trip attack.