| Daronil |
This actually just came up on Sunday in our session, when one character tossed a "Potion of Spider Climbing" to another in the midst of a battle, during a storm.
I had Character A make a ranged touch attack with the potion, and if he hit, Character B would make a DC 10 Reflex save to catch it.
It was on-the-fly, but it seemed to work okay.
Jacob Saltband
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This actually just came up on Sunday in our session, when one character tossed a "Potion of Spider Climbing" to another in the midst of a battle, during a storm.
I had Character A make a ranged touch attack with the potion, and if he hit, Character B would make a DC 10 Reflex save to catch it.
It was on-the-fly, but it seemed to work okay.
That sounds good.
What about readying an action to catch an alchemists bomb with a bag of holding?
| SlimGauge |
Are we talking about a co-operative thrower ? Or are we talking about stopping something that's being thrown as an attack ?
In the first case, the ranged touch attack (with the target voluntarily giving up dex and dodge bonuses to AC, since they WANT to be "hit") makes sense.
If the thrower is hostile, that's a whole different kettle of fish (or horse of a different color or pig of a different odor or whatever). Now you're in feat territory (deflect arrows, snatch arrows works on other thrown objects smaller than siege engines or boulders). I remember a thread long ago where someone wanted to shoot the pea-sized pellet that streaks to the target when fireball is cast.
You might look at the rules for hitting small inanimate objects and add appropriate modifiers for motion. Obviously, there's a difference between the softball lob that a co-operative thrower might use and the 100-mile-an-hour fastball used when you're throwing chin music.