Bard sound striker and hardness


Rules Questions


Does a sound striker bard's wordstrike ability bypass the hardness of objects?
sound striker


I think it should, sonic damage usually bypasses hardness doesn't it? Although I may be completely wrong, not at home so looking up stuff can be difficult...will include more once home if no one else provides evidence


I would follow the rules of the Shatter spell.

Shatter wrote:

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

So it destroys glass, crystal, and porcelain, and simply deals damage to others (not ignoring hardness). I can't imagine a suit of armor would be terribly damaged by a sonic attack.


Thanks.

It would be strong ability if it did, possibly able to one shot most items. However, if it doesnt, the ability is almost too weak until higher levels to use reliably.

I would think it is sonic damage, but it doesnt actually say the damage type.


I think that's why it replaces Inspire Competence and not Inspire Courage.

Talk it over with your GM, I can see it going either way. You would still roll a sunder attempt against a wielded weapon (in my ruling, anyway), and at 1st level it would take between 2 and 5 turns to give an object the broken condition (not completely destroying it, but making it broken enough to be barely usable).


Well it is for pfs.

I am now thinking it doesnt avoid hardness, but is untyped damage. If it was sonic damage, the damage would be halved on objects.

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