| LankyOgre |
I am running my wife through Crown of the Kobold King alone. She is playing a Dwarven Paladin who left the Five Kingdoms because her father tried to restart the cult of Droskag. She has no idea what is coming. On to the advice part. She has just started and has met Jeva.
Jeva doesn't want most people knowing what she is, so she will hide it in general and will not be forthcoming. My wife doesn't want to be too suspicious, but has wondered how a little girl is able to survive for 2 or 3 months alone in werewolf infested and otherwise dangerous woods. She has picked up that the girl has been mistreated and has not been telling her the entire story, but she's not sure what she is missing.
Just recently, my wife encountered two bugbears dragging a dead lumberjack in the forest and was able to defeat one before the other knocked her out. She woke up with Jeva and a campfire. I think right now she assumes that I hand-waved the other bugbear wandering off. Jeva has made one reference to looting one of the bugbears. The human lumberjack's body is still around, but the two bugbear bodies are not. If she asks, Jeva will be evasive. This could lead to her finding out if she finds the other bugbear body.
If she doesn't find any clues from the bugbears, I will wait until the next time she camps and have Jeva wander off while she is sleeping. She will find remnants of a wolf's meal near the campsite. Things could get solved easily if she detect evil, but I don't know if she thinks she has a reason to and if I come out and suggest it, she will know something is up.
There is also the side that she will possibly try to redeem the little girl, which could be interesting. She is slightly starved for attention.
Any advice would be greatly appreciated. Hopefully I spoiler tagged the right things and all.
| LankyOgre |
Looking at the 3.5 version of the module, she was 4HD; 2 levels of rogue and 2 HD for lycanthrope. 3.x also did not have the "none" entry on the detect evil table. I haven't actually noticed that before, just assumed it was the same as before. Those little changes always rear their ugly heads. Also, another change was the targeted detect evil from normal radar style. The same paladin in 3.5 could have used detect evil on anything or at anytime and happen to catch part of the girl, now you have to target them first.
Currently, she is wandering through Darkmoon Forest alone with the werewolf, so there aren't many NPCs nearby. I figure that as long as she isn't hungry, she won't have reason to eat my wife. I'd like to give her a few clues before the girl turns on her, so it doesn't seems like a complete surprise.
So I guess I'm asking, what kind of hints or clues can be dropped that don't look like up giving it away, but can continue to lead her towards, "something's not right."?
| Thanis Kartaleon |
Also, another change was the targeted detect evil from normal radar style. The same paladin in 3.5 could have used detect evil on anything or at anytime and happen to catch part of the girl, now you have to target them first.
Focusing on a target with a move action is an additional option for paladins - they can still use detect evil as a 'radar', as before. Whether you have to activate the detect evil ability as a standard action before honing in as a move action is currently a point of contention - do whatever works best for you on that note.
You could have her wake up one night to hear a wolf howling close by. The girl is gone, though when she moves to investigate, she shows up again quickly enough.
You could mention the girl's nose twitching before trouble strikes, as if she smells it coming.
| Piccolo |
try hair on palms, eyebrows meeting together, sharp, pointed fingernails, red teeth, might flinch from silver, the pentagram on the palm, waking up with strange wounds and muddy hands and feet, etc.
PS real medieval werewolves only turned into large wolves, not wolf-men.
look it up on wikipedia, and watch that movie I told you about, its a classic