Atlantis: the Antediluvian Age -- Sample Mecha (PFRPG Compatible)


Product Discussion

Silver Crusade

Here are some sample mecha I'm designing for my game/campaign. None are capable of trans-atmospheric (ground-to-outer space) flight.

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AF-19 "Ampheria"

AF is designated Atlantean Fighter.

The AF-19 is the latest transformable, variable fighter in mass production. The mecha is the latest in 300 years of research and development into Aviation and about one hundred years of research and development into mechanized combat. Like the Atlantean mechamorphing fighters that came before it, the AF-19 is designed to have a dual role. Doing battle on the ground as well as in the air, morphing from vehicle to giant robot to deal with giants that threaten the peace and security of the Atlantean Empire. Designed for the common Fighter Pilot, the mecha is designed to run, jump, climb, and fight. Research and redesign in giant piloted robot technology has allowed the Atlanteans to design mecha that have the same performance as the human body. Protection of the pilot is a priority, and so is the mecha, the mecha has the ability to generate a small forcefield on it's left forearm shield, to protect it from enemy fire.

The mecha comes equipped with a mecha automatic assault rifle that fires 28 millimeter bullets with a payload of about 500 rounds of ammunition. The mecha is also equipped with two missile pallets located on either side of the fuselage in fighter mode, or on the shins of the legs in Hoplite and Hybrid modes. The AF-19 Ampheria is produced by Ampheres General Aviation.

The Ampheria Fighter bears a resemblance to the Sukhoi Su-27 "Flanker." The Ampheria Fighter has three modes of mechamorphosis -- Fighter, Hoplite (Giant Robot), and Hybrid.

STATISTICS
HOPLITE (GIANT ROBOT) MODE
Mecha Type: Transforming Mecha -- Giant Robot
Size: Gargantuan (51' tall/-4)
Hit Points: 75 (70 MP)
Occupants: 1 Pilot, and one Passenger (14 MP)
Cargo: 50 lbs for survival gear. (1 MP)
Armor: 5 (25 MP)
Defense: 6 (1d20-4)
Strength: 50 (120 MP)
Land Speed: 20 Mph (176' per round)
Handling: -4/+9 (65 MP)

FIGHTER MODE
Mecha Type: Transforming Mecha - Vehicle
Size: Gargantuan (wingspan 14.87 meters [49 feet]; height 3.94 meters [12.5 ft.]; length 18.62 meters [61 ft]/-4)
Hit Points: 75
Occupants: 1 pilot, one passenger
Cargo: 50 lbs.
Armor: 5
Defense: 6 (1d20-4) (36 MP)
Air Speed: 750 mph (6,600’) (375 MP)
Ceiling: 60'000 ft. (70 MP)
Handling: -4/9

HYBRID MODE (i.e. GERWALK and/or Guardian)
Mecha Type: Transforming Mecha -- Giant Robot
Size: Gargantuan (wingspan 14.87 meters [49 feet]/-4)
Hit Points: 75 (70 MP)
Occupants: 1 Pilot, and one Passenger (14 MP)
Cargo: 50 lbs for survival gear. (1 MP)
Armor: 5 (25 MP)
Defense: 6 (1d20-4)
Strength: 50 (120 MP)
Land Speed: 15 Mph (132' per round)
Handling: -4/+9 (65 MP)

COMMONALITIES:
Special Abilities: Booster (+600 mph, 5,280’) [150], Communications (Long Range Radio: Secure) [4], Countermeasures, (EES) [10], ECM (Defensive Jammer +5) [15], Ejection Seat [3], Life Support [16], Navigation (basic) [1], Sensor (Radar: 25 miles) [75], Targeting (+1) [5]

Exotic Abilities: Limited Protection Force Field (left arm shield) 40 HP/4hp per round. Transformation. Fighter --> Hybrid --> Hoplite. [600 pts]

Defects: Hangar Queen [-10], Reduced Endurance (a few hours) [-25], Stall Speed (150 mph) [-75], Start-Up Time (1 min.) [-2], Very Noisy [-10], Volatile [-9], Windows in Fighter and Hybrid modes [-4], Force Field cannot be used in Fighter mode [-3 mp]

WEAPON SYSTEMS
One 28 mm MAR-15 Mecha Assault Rifle
Damage: 4d8
Critical: 20
Type: Ballistic
Increment: 160’
Magazine: 515
Notes: Automatic, Extra Ammo x3 clips (515 shots); Fixed Arc of
Fire (front); Alternative weapon [12]

x2 Micro-Missile Pallets in lower shins
Damage: 4d6
Critical: 20
Type: Blast
Increment: 1,500 ft.
magazine: 10
Notes: Blast, Guided (infrared homing),Medium Range x10; Fixed
Arc of Fire (front or up), Limited Ammo x10 [138]

2 semi-fixed internal converging energy cannons mounted in both leading wing roots with exit ports
Damage: 4d8
Critical: 20
Type: Laser Energy
Increment: 750'
Notes: Automatic; Fixed Arc of Fire (front); ammo effectively unlimited.

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AF-20 "Athene"

The AF-20 Athene is designed for pilots who are Resonance Adepts (i.e. PFRPG Wizards, Magi, and Sorcerers). Also a mechamorphing, variable fighter, it's mass produced in smaller quantities. Unlike the Battle and War Mages of the past, though, this mecha takes magic into the sky. The ability to wield a magical battle in the sky is made possible by Lemurian technology. Like the Ampheria, the Athene can mechamorph into three forms: Magus, Hybrid, and Fighter. Also, to take full advantage of the Law of Resonance, it's highly suggested that pilots are naked.

It's developed for an anti-magic role, and is especially useful against sorcerer giants. It's also equipped with a Mecha Assault Rifle, but it's missile and laser systems are replaced with Fireball projectors and magic missile projectors. The AF-20 Athene is produced by Autoch Advanced Aerospace.

The AF-20 Athene bears a resemblance to the F-22 Raptor.

MAGUS MODE (GIANT ROBOT)
Mecha Type: Transforming Mecha -- Giant Robot
Size: Gargantuan (15.5 m/51 ft./-4)
Hit Points: 75 (70 MP)
Occupants: 1 Pilot, and one Passenger (14 MP)
Cargo: 50 lbs for survival gear. (1 MP)
Armor: 5 (25 MP)
Defense: 6 (1d20-4)
Strength: 50 (120 MP)
Land Speed: 20 Mph (176' per round)
Handling: -4/+9 (65 MP)

FIGHTER MODE
Mecha Type: Transforming Mecha -- Vehicle
Size: Gargantuan [wingspan 15.36 m (50 ft); height 4.04 m (13 ft.); length 19.62 meters (64 ft.)]
Hit Points: 75
Occupants: 1 pilot, one passenger
Cargo: 50 lbs.
Armor: 5
Defense: 6 (1d20-4) (36 MP)
Air Speed: 750 mph (6,600’) (375 MP)
Ceiling: 60'000 ft. (70 MP)
Handling: -4/9

HYBRID MODE
Mecha Type: Transforming Mecha -- Giant Robot
Size: Gargantuan (wingspan 15.36 m (50 ft)/-4)
Hit Points: 75 (70 MP)
Occupants: 1 Pilot, and one Passenger (14 MP)
Cargo: 50 lbs for survival gear. (1 MP)
Armor: 5 (25 MP)
Defense: 6 (1d20-4)
Strength: 50 (120 MP)
Land Speed: 15 Mph (132' per round)
Handling: -4/+9 (65 MP)

Special Abilities: Special Abilities: Booster (+600 mph, 5,280’) [150], Communications (Long Range Radio: Secure) [4], Countermeasures, (EES) [10], ECM (Defensive Jammer +5) [15], Ejection Seat [3], Life Support [16], Navigation (basic) [1], Sensor (Radar: 25 miles) [75], Targeting (+1) [5]

Exotic Abilities: Limited Protection Force Field* (left arm shield) 40 HP/4hp per round. Transformation. Fighter --> Hybrid --> Magus. [600 pts]

* Limited Protection Force Field Projector: Aura -- Strong Abjuration; CL12; Slot: None; Price: 50,000 dolphins; Weight: 4 lbs.

Defects: Hangar Queen [-10], Naked Operator [-5], Reduced Endurance (a few hours) [-25], Stall Speed (150 mph) [-75], Start-Up Time (1 min.) [-2], Very Noisy [-10], Volatile [-9], Force Field cannot be used in Fighter mode [-3 mp]

WEAPON SYSTEMS
One 28 mm MAR-15 Mecha Assault Rifle
Damage: 4d8
Critical: 20
Type: Ballistic
Increment: 160’
Magazine: 515
Notes: Automatic, Extra Ammo x3 clips (515 shots); Fixed Arc of
Fire (front); Alternative weapon [12]

x2 Micro-Fireball Missile Pallets in lower shins
Damage: 7d6
Critical: 20
Type: Magical Blast
Increment: 1,500 ft.
magazine: 10
Notes: Blast, Guided (infrared homing),Medium Range x10; Fixed
Arc of Fire (front or up), Limited Ammo x10 [138]

Fireball Missile: Aura - Strong Evocation; CL 12th; Slot: none; Price: 20,715 dolphins; Weight: 10 lbs.

2 semi-fixed internal converging Rods of Magic Missiles mounted in both leading wing roots with exit ports
Damage: 4d8
Critical: see below
Type: Force
Increment: 750'
Notes: Automatic; Fixed Arc of Fire (front); ammo effectively unlimited and never misses.

Rod of Magic Missiles: Aura -- Moderate Evocation; CL 9th; Slot: none; Price: 12,000 dolphins; Weight: 5 lbs.
--- Construction: requirements -- Craft Rod, Magic Missile, cost: 8,000 gp.

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Questions? Comments? :)

I think you'll like these.

Liberty's Edge

...the barbarian hefts his axe, and wipes a sheen of sweat from his forehead, eyeing the metal monstrosities looming over him suspiciously...

"It's gonna be one of those days, is it? Maybe mother was right...it would be easier to go soft and move to the city..."

So...these beasties are actually set up for dropping Atlantis into a standard fantasy game? Interesting...though you aren't making my barbarian very happy. ;)

Silver Crusade

EldonG wrote:

...the barbarian hefts his axe, and wipes a sheen of sweat from his forehead, eyeing the metal monstrosities looming over him suspiciously...

"It's gonna be one of those days, is it? Maybe mother was right...it would be easier to go soft and move to the city..."

So...these beasties are actually set up for dropping Atlantis into a standard fantasy game? Interesting...though you aren't making my barbarian very happy. ;)

But it would make your mecha pilot go gaga. :D

Liberty's Edge

GM Elton wrote:
EldonG wrote:

...the barbarian hefts his axe, and wipes a sheen of sweat from his forehead, eyeing the metal monstrosities looming over him suspiciously...

"It's gonna be one of those days, is it? Maybe mother was right...it would be easier to go soft and move to the city..."

So...these beasties are actually set up for dropping Atlantis into a standard fantasy game? Interesting...though you aren't making my barbarian very happy. ;)

But it would make your mecha pilot go gaga. :D

Still basically fantasy world stuff, though...right? I mean...maybe fight a dragon with a handful of 'em? Or...is your world a more magic/tech world in general?

Silver Crusade

EldonG wrote:
GM Elton wrote:
EldonG wrote:

...the barbarian hefts his axe, and wipes a sheen of sweat from his forehead, eyeing the metal monstrosities looming over him suspiciously...

"It's gonna be one of those days, is it? Maybe mother was right...it would be easier to go soft and move to the city..."

So...these beasties are actually set up for dropping Atlantis into a standard fantasy game? Interesting...though you aren't making my barbarian very happy. ;)

But it would make your mecha pilot go gaga. :D
Still basically fantasy world stuff, though...right? I mean...maybe fight a dragon with a handful of 'em? Or...is your world a more magic/tech world in general?

One of these would be a match for any adult dragon. Although, they weren't designed to put the hurt on dragons. They were designed to fight giants. To really smack dragons, and I'm talking about very old dragons right now, you need a hover transformable tank. ;)

It's science fiction, because Atlantean power systems are based on a Vacuum Energy conversion technology -- Free Energy. The mecha have limited operability because they were designed that way. To put these in Golarion, you need to change out the power system.

Have it based on magic, and for a limited duration before a wizard, sorcerer, or someone with the Craft Wondrous Item feat recharges it. And there is a nation in Golarion where these would fit already, Numeria, I believe.

Liberty's Edge

GM Elton wrote:
EldonG wrote:
GM Elton wrote:
EldonG wrote:

...the barbarian hefts his axe, and wipes a sheen of sweat from his forehead, eyeing the metal monstrosities looming over him suspiciously...

"It's gonna be one of those days, is it? Maybe mother was right...it would be easier to go soft and move to the city..."

So...these beasties are actually set up for dropping Atlantis into a standard fantasy game? Interesting...though you aren't making my barbarian very happy. ;)

But it would make your mecha pilot go gaga. :D
Still basically fantasy world stuff, though...right? I mean...maybe fight a dragon with a handful of 'em? Or...is your world a more magic/tech world in general?

One of these would be a match for any adult dragon. Although, they weren't designed to put the hurt on dragons. They were designed to fight giants. To really smack dragons, and I'm talking about very old dragons right now, you need a hover transformable tank. ;)

It's science fiction, because Atlantean power systems are based on a Vacuum Energy conversion technology -- Free Energy. The mecha have limited operability because they were designed that way. To put these in Golarion, you need to change out the power system.

Have it based on magic, and for a limited duration before a wizard, sorcerer, or someone with the Craft Wondrous Item feat recharges it. And there is a nation in Golarion where these would fit already, Numeria, I believe.

Right...places like Numeria...that's what had me wondering. It's interesting stuff. I used to play Battletech...and Mechwarrior, too. Had my own company, in Mechwarrior...piloted a Phoenix Hawk until I finally got a Grasshopper...

Silver Crusade

More Atlantean Mecha -- I'm enjoying this.

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Phalangite Ride Armor

Based on the MOSPEADA from Genesis Climber MOSPEADA and Robotech: New Generation.

Since Atlantis turned from traditional Phalanx Legionary and Phalanx combat in favor of Mecha Combat, there had to be a solution to the typical soldier. The result was the Phalangite Ride Armor, which allowed for mobility on the battlefield, as well as a capable armor unit. The result is a motorcycle that can turn into powered armor. It has two modes of operation -- Cycle mode allows the driver to cover great amounts of terrain, and Armor mode allows the cycle to integrate with the armor the rider is wearing, forming a powered suit of armor.

Using the Atlantean vacuum energy conversion system, it also has a small combustion engine capable of burning hard liquor as a fuel source. Armed with mono-molecular swords, personal assault rifles, missile launchers, and particle beam weapons; it's the main protection for the Atlantean Infantry.

There are four models -- two for heavy infantry missions, one designed for Special Forces, and a second designed for reconnaissance missions. Manufactured by Aezes-Autocthon Motorcycles -- Armored Division. To use the ride armor in Armored Mode, the pilot must be wearing the special armor it integrates with (which provides AC 16).

HEAVY INFANTRY MODEL
ARMORED MODE
Mecha type: Transformable Mecha -- Power Armor Suit
Size: Medium
hp: 25 (50 MP)
Occupants: one driver/rider (10 MP)
Cargo: 0
Armor: 10 (50 MP)
Defense: 4 (20 MP)
Speed: Running -- roughly equal to that of the pilot; Flying 5 MPH (44 fps)
Ceiling: 100 ft.
handling 0/+5 (5 MP)

CYCLE MODE
Mecha type: Transformable Mecha -- Vehicle
Size: Medium
Hp: 25
Occupants: 1 driver/rider
Cargo: 50 lbs personal (1 MP)
Armor: 10 (50 MP)
Defense: 4 (20 MP)
Land Speed: 165 mph (1,452’)
Handling: +3/+2 (5 Mp)

Special Abilities: Accessories (Stereo, Burglar Alarm) [2], Chobham Armor [10 MP], Headlights [1], Reflective Coating* (+4 vs. Lasers/Magic Rays) (8 MP), Targeting Bonus +2 (+10 MP)

Exotic Abilities: Transformation: Cycle mode -> Armored mode (28 Mp)

Defects: Naked Operator* (-5), Noisy (-5 mp), Open (when in Cycle mode) (-10 mp), Start Up Time - 1 minute (-2 mp)

Total before Weapons: 198 mecha points

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Weapon systems will be put up in a later post.

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