| Edymnion |
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Wanting to put together an archer character as more of a Han Solo style rake. As we know, sneak attack and range typically don't mix since you can't flank at range, and the whole hide/shoot/hide thing is... unreliable at best.
So instead I'm looking at a more mobile attrition based archer. Namely using Sniper to push out his sneak attack range, and Scout for the Skirmisher ability (move 10' and get sneak attack regardless). I then plan to pick up the rogue tricks for Bleeding Attack to add a constant bleed to targets, and Minor/Major Magic to pick up True Shot. Feat wise go for Shot on the Run.
That makes up pretty much the core of the build. Basic idea being (as I'm sure you've already figured out for yourself) that it will basically never stop moving, constantly dodging around to keep up a nonstop sneak attack barrage while staying well out of harm's way himself. Would also be able to stay effective against larger groups of enemies by hitting them one by one with that bleed damage and moving on to the next one. Should also be especially effective against high AC targets as it only takes one True Strike Bleeding Attack to turn a hard fight into a waiting game.
Sure, its not going to compare damage wise to a flanking TWF rogue thats dishing out three or four full sneak attacks per turn, but it has a lot more survivability (IMO) by not being anywhere near melee, and has the ability to basically pick any target on the field for SA damage at will. Can also pick up TWF as well with a trick just in case.
Anyone see any major flaws that I'm overlooking, or have ideas on how to improve?