Level 1 Healer for World's Largest Dungeon


Advice


Hi there, I'm currently trying to come up with a character for our forthcoming campaign in the World's Largest Dungeon. As the other players haven't played in many years and are unfamiliar with Pathfinder I offered to take the healers role.
Having looked at the Cleric I'm not a huge fan, flavour-wise I much prefer Oracles or Paladins, but their healing abilities are very limited or none existent for the first few levels.

What alternatives to clerics are there that will be viable at early levels?

I've also wanted to play an alchemist for quite some time but given the nature of the campaign - ie. completely within a dungeon I think I will struggle to make potions rather quickly. So unless anyone has any ideas that one is off the table.


Life oracle. Solid healing and support from the start.Growing in to far from shabby divine power over time. Also do not forget the lowly Heal skill. It will save your bacon on long dungeon crawls.

Dark Archive

Whilst it doesn't quite cover the 'super viable at first level' point, the Oradin sounds like it might be perfect for your playstyle if you enjoy both oracle and paladin classes. It allows you to heal and still do more to take part in combats than simply cast Cure X every round.

http://www.giantitp.com/forums/showthread.php?t=257365


Don't forget skills. You will need skill points, and that's another reason to go life oracle.


I fourth playing a Life Oracle. Their channeling is only slightly behind a Cleric of the same level, Energy Body gets pretty awesome (especially since it gives you the Elemental subtype while it's on), Combat Healer lets you heal people and then do other stuff, and Life Link is kinda like giving an ally fast healing 5. Lifesense is also really useful. They are a perfectly useful healer, and pull their weight as much as a healing Cleric, IMHO. Plus you can take Dual Cursed and get Misfortune and give all your allies re-rolls and negate all sorts of crits. The Blackened curse can also give you some backup blasting, and Haunted gives you good utility spells. Don't play just "the healer." Sure you can be a walking bag of bandaids, but Oracles have some nifty utility too.

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