| Story Archer |
| 1 person marked this as a favorite. |
I'm posting this both as a mini-guide for Master Summoners who might eb unsure how to advance their eidolons as well as in the interest of garnering thoughts from experienced players regarding how its been set up.
The character concept is a pair of twins, one a Half-Elven Summoner who intends to use his eidolon as a combat mount and the other a Master Summoner, his sister, who's eidolon is more of a non-combatant scout type. Visually they'll manifest as sleek quadrupeds looking like something between a wolf and a wingless dragon with smooth skin that is either slate grey or blue black. The mount will be medium and eventually large but the scout will be small sized. I'm trying to walk the line between getting really good utility out of the eidolon and keeping to a theme appropriate for role-play (the powers of the two Summoners being a sort of ancestral magic that manifests a bit differently in the two twins, the eidolons having served their forefathers and growing in strength as the twins are able to draw them more and more into our world).
These are the evolutions I'm planning by level for the Master Summoner's scout eidolon, presuming the favored class option for half-elves which grant +1/4 evolution points per level. All evolutions are cumulative.
1st - 4th: Skilled - Stealth (1), Skilled - Perception (1), Scent (1)
5th: Winged Flight (2)
6th - 7th: Flight Speed +20' (1)
8th - 9th: Arms (2), Skilled - Disable Device (1)
10th - 11th: Aspect [Improved Natural Armor +2] (1)
12th - 13th: Aspect [Improved Natural Armor +2] (1), Skilled - UMD (1)
14th - 15th: Flight Speed +20' (1)
16th - 17th: Wingless Flight (2)
18th - 19th: Greater Aspect [Fast Healing or Spell Resistance] (2)
20th: Skilled - Flight (1), Flight Speed +20' (1)
I'm undecided as to whether to take Fast Healing or Spell Resistance for the character via Greater Aspect at 18th level. I'm sure I could make more optimized choices over Wingless Flight and greater flight speed, but having a fly speed of 100' with perfect maneuverability suits the concept and anything else that was needed could theoretically be granted through Evolution Surge. Even though the eidolon is going to have decent combat utility later on through UMD/wands, the majority of the time it'll be dismissed as combat begins in favor of more expendable and more versatile summoned creatures.
Thoughts?