| Cakeking |
I am thinking of taking Craft wondrous items, and i was thinking it would be better for me stat wise, to use a profession, but i cant really think of a profession that would make items
Wands and staves can be created with woodcutting but i don't know if that would apply for wonderous items.
also, can you create anything that gives +2 int, or does it need to be a headband?
| Orfamay Quest |
[sarcasm]Profession: Curios
Curio: A rare, unusual, or intriguing object.[/sarcasm]
Also, creating anything that isn't already "made" in one of the books is subject to your GM and is a homebrew item.
I have issues with professions to make magic items. "Making" is more or less defined as the purview of Craft. In other works, crafters create goods, professionals offer services.
| Orfamay Quest |
I agree...but they give it as an option in the rules. As for Wondrous Items, no sarcasm, its really tough to pick a single profession that would "work with" all wondrous items, so I would discuss it with your GM and see what he would allow.
Yes, but they don't suggest any "appropriate" skills, either.
I suspect what they had in mind was like "Profession:Cobbler" for magic boots. The problem there is that I would disallow cobbler as a profession....
| Alyn Fontaine |
some of my main thoughts were a glassblower making a cape of glass beads strung together, or a woodcutter making a wooden helm, an herbalist making things out a weave of vines and grass. A tanner could make leather items.
I am in a similar situation, I'm playing a dwarf cleric 3 of Torag and the dm has allowed me to substitute appropriate craft skills in place of spellcraft for creating wondrous items. I apumping craft weapons, armor, blacksmithing and stone (taking advantage of my dwarf crafting racial alternative) and leather working, carpentry and tailoring without. With me tools.my minimum craft total is 8 so taking ten lets me beat most magic item craft cl+5. For those that don't I use guidance or have our bard inspire competence. I will also buy a wand of crafters fortune for our wiz to cast on me when I go to make us some pearls of power (cl 22 to craft). There isn't much I can't make with this set up but its skill heavy and he's not much good at anything else. I use tailor for capes and cloaks, leather for boots and bags, blacksmith for trinkets and such. I will wait for amazing tools of manufacture before I bother with crafting mundane arms and armor to.enchant, just takes far too long. The crafting fits the.theme of a magic resistant dwarf; I could have pumped spellcraft and make all the above with that but crafting is much dwarfier.
I wouldn't consider a profession able to.accomplish the same as crafting wrt magic item creation. If there's any one skill to pump item creation it would be spellcraft.