Create wondrous items with a profession


Rules Questions


I am thinking of taking Craft wondrous items, and i was thinking it would be better for me stat wise, to use a profession, but i cant really think of a profession that would make items

Wands and staves can be created with woodcutting but i don't know if that would apply for wonderous items.

also, can you create anything that gives +2 int, or does it need to be a headband?


[sarcasm]Profession: Curios

Curio: A rare, unusual, or intriguing object.[/sarcasm]

Also, creating anything that isn't already "made" in one of the books is subject to your GM and is a homebrew item.


Drakkiel wrote:

[sarcasm]Profession: Curios

Curio: A rare, unusual, or intriguing object.[/sarcasm]

Also, creating anything that isn't already "made" in one of the books is subject to your GM and is a homebrew item.

I have issues with professions to make magic items. "Making" is more or less defined as the purview of Craft. In other works, crafters create goods, professionals offer services.


I agree...but they give it as an option in the rules. As for Wondrous Items, no sarcasm, its really tough to pick a single profession that would "work with" all wondrous items, so I would discuss it with your GM and see what he would allow.

Although I do think Craft: Curios would work perfectly lol


a single craft wouldn't cover many item either. I look at it as the feat lets you create, the profession guides you.

You can make items with spellcraft too, but that doesn't really give you any ability to create, just imbue items with magic.


Drakkiel wrote:
I agree...but they give it as an option in the rules. As for Wondrous Items, no sarcasm, its really tough to pick a single profession that would "work with" all wondrous items, so I would discuss it with your GM and see what he would allow.

Yes, but they don't suggest any "appropriate" skills, either.

I suspect what they had in mind was like "Profession:Cobbler" for magic boots. The problem there is that I would disallow cobbler as a profession....


some of my main thoughts were a glassblower making a cape of glass beads strung together, or a woodcutter making a wooden helm, an herbalist making things out a weave of vines and grass. A tanner could make leather items.


Cakeking wrote:
some of my main thoughts were a glassblower making a cape of glass beads strung together, or a woodcutter making a wooden helm, an herbalist making things out a weave of vines and grass. A tanner could make leather items.

I am in a similar situation, I'm playing a dwarf cleric 3 of Torag and the dm has allowed me to substitute appropriate craft skills in place of spellcraft for creating wondrous items. I apumping craft weapons, armor, blacksmithing and stone (taking advantage of my dwarf crafting racial alternative) and leather working, carpentry and tailoring without. With me tools.my minimum craft total is 8 so taking ten lets me beat most magic item craft cl+5. For those that don't I use guidance or have our bard inspire competence. I will also buy a wand of crafters fortune for our wiz to cast on me when I go to make us some pearls of power (cl 22 to craft). There isn't much I can't make with this set up but its skill heavy and he's not much good at anything else. I use tailor for capes and cloaks, leather for boots and bags, blacksmith for trinkets and such. I will wait for amazing tools of manufacture before I bother with crafting mundane arms and armor to.enchant, just takes far too long. The crafting fits the.theme of a magic resistant dwarf; I could have pumped spellcraft and make all the above with that but crafting is much dwarfier.

I wouldn't consider a profession able to.accomplish the same as crafting wrt magic item creation. If there's any one skill to pump item creation it would be spellcraft.

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