DarthDual
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Hi all Just a question of is there any advice for this magus I built or am I going the right route with him? This is what I have
Will Strahnham
Samsaran Magus (Bladebound) 1
LN Medium Humanoid
Hero Points 1
Init +1; Senses low-light vision; Perception +8
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +4; +2 bonus vs. death, negative energy, removing negative levels
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Offense
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Speed 30 ft.
Melee Longsword +3 (1d8+4/19-20/x2)
Ranged Longbow, Comp. (Str +1) +1 (1d8+1/x3)
Magus (Bladebound) Spells Prepared (CL 1):
1 (3/day) Shocking Grasp (x2), Color Spray (DC 16)
0 (at will) Disrupt Undead, Read Magic, Detect Magic
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Statistics
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Str 16, Dex 13, Con 12, Int 20, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Combat Casting
Traits Magical Lineage (Shocking Grasp), Rich Parents
Skills Acrobatics +0, Climb +2, Escape Artist +0, Fly +0, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +11, Knowledge (planes) +9, Perception +8, Ride +0, Spellcraft +9, Stealth +0, Swim +2, Use Magic Device +3
Languages Celestial, Common, Draconic, Infernal, Osiriani, Samsaran, Thassilonian
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Special Abilities
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Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lifebound (Ex) +2 to save vs death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Weapon cord Attached weapon can be recovered as a swift action.
My feat plan is to take arcane strike, toughness, weapon focus, intensified spell, improved critical, weapon specialization, dodge.
What do you guys think?
| Bigtuna |
Spells:
At low level infernal healing and color spray is better than shocking grasp. Shield is also quite good (you'll wanna survive - buy some scrolls ASAP.
Ability:
Str > int > con > dex > wis > Int - so more str.
The magus have several defensive spells and damage spells but lack buff spells - so you'll want that extra to hit from str. (But the Samsaran can get a few good onces from the bard list).
Traits:
Rich parents - not a great trait. take one of the +2 concentration traits instead. (or wayang spellhunter if allowed)
Feats:
Combat casting - take the trait instead. The feat will loose it's appeal later on (around level 8 you can afford one of the 3 concentration boosting items (UQ and and elven item from that races book).
Arcane strike, weapon focus intencified spell - they are all good no brainers.
Toughness - I would normally take it - but Samsaran could use the boost.
Perhaps at level 1 and all favored class bonus to extra HP.
Dodge? - You could take heavy armor prof at level 7 - buy a mithral fullplate and have a nice AC before lvl 13 (14 if you go with cross blooded sorc) - again it's a feat that will have less appealing as you level (the same with heavy armor prof after lvl 13)