
| Browman | 
 
	
 
                
                
              
            
            It would make classes with high base attack bonus better, not sure if you need to give out max HP simultaniously though as both tend to benifit the same classes the most.
Some of the classes most people think need help would gain a lot from this, others like the rogue would still be behind the curve for the best benfit.

| Bruunwald | 
 
	
 
                
                
              
            
            If you do this, and only for the PCs, you're quickly going to find the game boring. No challenge, and I think it's pretty obvious it would screw the entire rewards/awards system, as they'd be laying waste to armies and leveling up in no time.
If you also then apply it NPCs and monsters, then what you have is just a high powered game. Now, that appeals to some people, but I'm not sure why. Thing is, it's all relative, so in this case you'd have done nothing but increase a bunch of numbers arbitrarily, and then increased another bunch to match, creating basically the same situation as before, with one caveat: that is, if the dice go south and you happen to run into an encounter with a lot of bad rolls, the combat is going to drag on and on and on, all day long, as huge numbers of hit points are whittled away.
The best reason to go with such an idea, is that you want to trick monsters, traps, scenarios, etc., out with things that go way beyond just increasing what is written. You want to add abilities, you want to adjust CRs so that your party is fighting something that would normally be beyond them. That CAN be rewarding, but it also leads to more powerful items in-game, and it can result in a LOT MORE work for the GM than a normal game. And by that, I mean that when we did it, it occupied nearly all of my free time.
 
	
 
     
     
     
	
  
	
  
 
                
                