| The Hirtz Factor |
Alright, cause I always thought a magus could only hold one charge at a time.
Standing and looking even worse for wear, the little goblin would continue his onslaught towards this shimmering man.
Bite - 22
Damage - 9
Claw 1 - 15
Damage - 5
Claw 2 - 13
Damage - 7
-4 from entangled, -1 from fatigued, -2 from sickened is a +5 to hit.
-2 from entangled, -1 from fatigued, -2 from sickened is a +3 to damage.
Bite 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1d6 + 3 ⇒ (6) + 3 = 9
Claw 1 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d4 + 3 ⇒ (2) + 3 = 5
Claw 2 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d4 + 3 ⇒ (4) + 3 = 7
Current AC: 26
Current Hit Points: 30 (21 non-lethal)
Mage Armor: 2 more rounds.
Shield: 13 more rounds.
| Champion of mbauers |
Mirror image, again, one is me, 2-3 are images.
1d3 ⇒ 1
The goblin strikes true, ignoring the images and striking the correct one. Shigeharu clutches his wound and backs up, remembering something from his training. Goblins hate fire.
He draws a vial from his bandolier and hurls it into the goblin's face, setting him alight. He then moves with surprising speed behind the pillar to the right. Ends up being F17, but you can't see that right now
If 20 ranged touch hits your touch AC (and I really hope it does), you take 5 fire damage and are on fire.
Shield Rounds Remaining: (12/20), Mirror Image Rounds Remaining: (23/30), Images Remaining: (2/3), Sword +1 (4/5) rounds remaining, Arcane Pool remaining (1/4). HP-9, Runner's shirt used.
| The Hirtz Factor |
The little goblin would squeal with pain while dropping to the ground and starting to roll about.
Reflex 1d20 + 9 ⇒ (16) + 9 = 25
Current AC: 24
Current Hit Points: 25 (21 non-lethal)
Mage Armor: 1 more rounds.
Shield: 12 more rounds.
I'm guessing you have something special to help you move after taking a 5-foot step despite its normal restrictions on further movement?
| Champion of mbauers |
Shigeharu moves around from the pillar and fires an icy blast at the scorched goblin.
Acid damage 1d3 + 1 ⇒ (2) + 1 = 3
Crit confirm 1d20 + 7 ⇒ (16) + 7 = 23
Crit damage added 1d3 + 1 ⇒ (3) + 1 = 4
Crit threat on a ray of frost. Does 23 hit your prone touch AC? If so you take 7 damage, otherwise 3.
| The Hirtz Factor |
I can do that if you like. Lets see if you would need to make us some mirror image rolls
Bite - 24
Damage - 7
Claw 1 - 19
Damage - 9
Claw 2 - 17
Damage - 7
-1 Fatigued, -2 Sickened +9 Attack
-1 Fatigued, -2 Sickened +5 Damage
Bite 1d20 + 9 ⇒ (15) + 9 = 24
Damage 1d6 + 5 ⇒ (2) + 5 = 7
Claw 1 1d20 + 9 ⇒ (10) + 9 = 19
Damage 1d4 + 5 ⇒ (4) + 5 = 9
Claw 2 1d20 + 9 ⇒ (8) + 9 = 17
Damage 1d4 + 5 ⇒ (2) + 5 = 7
| Warlords of Choon |
Bruno enters the arena on his bowed legs at a steady pace. Esmeralda at his side. Both look the part. Bruno wears chain mail and a thick wooden shield. In his right hand is a long lance. There are a pair I'd pillum on his back and two weapons on his belt. One is the traditional heavy pick and the other is the new addition of a sling with two pouches of bullets.
Esmeralda is decked in her studded leather armor. She eyes her foe warily. Bruno smiles. He was happy to get a close quarters fight. This should be fun.
init: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative: 18
| Warlords of Choon |
Suprise round
ride: 1d20 + 7 ⇒ (15) + 7 = 22
Free: mount
Swift: challenge
Esmeralda: 5' step right.
Bruno swings into the saddle with a practiced grace before dropping all semblance of said grace and returning BASHA's challenge in kind.
He shouts, Have at ye, ugly! Just stay where you are and we'll see how tough you really are!, and punctuates it with a high arcing loogie.
Esmeralda steps to the right and bellows.
Step to K-L/10-11
Does BASHA count as Orc?
| Warlords of Choon |
Now at 14/27
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d6 + 12 ⇒ (4) + 12 = 16
e. Attack: 1d20 + 6 ⇒ (15) + 6 = 21
e. damage: 1d4 + 4 ⇒ (2) + 4 = 6
ride: 1d20 + 7 ⇒ (17) + 7 = 24
Free: drop lance
Move, draw Heavy pick
Attack
Esmeralda: attack
Attack includes +2 for Racial vs Orc and Higher ground/+1 damage vs Orc
The strike is well placed. BASHA lands a heavy blow on Bruno, and the sword comes away bloody. Bruno drops his lance to the dirt, draws forth his heavy pick, and responds with a mighty swing.
Esmeralda also gets into the action, bellowing and biting at the nasty Orc.
Attack:26
Damage:16
Esmeralda Attack:21
Esmeralda Damage:6
| Warlords of Choon |
Don't want to be a bother, but shouldn't Bruno have an AoO on BASHA charge as his lance has reach?
charges don't provoke from the target, and Esmeralda doesn't have reach. If she did he would have provoked from her, but alas, she is a short necked camel.
| "BASHA" |
Well don't know about the AOO,in a normal game I would say if you don't take it it's gone, but since this is a special situation....I'm ok with it either way.It won't drop me anyway so I'll post my action
Bruno and his camel furiously attack the BASHA both attacks hit, yet the onslaught continues......
Wild fighting
Hit
8 + 1d20 ⇒ 8 + (20) = 28
8 + 1d20 ⇒ 8 + (8) = 16
Damage
2d6 + 10 ⇒ (4, 4) + 10 = 18
2d6 + 10 ⇒ (1, 5) + 10 = 16
With blinding speed he repeatedly crashes his sword into Bruno
Attack 1
hit 28
dam 18
Attack 2
hit 16
dam 16
| Warlords of Choon |
Well crap, those numbers are consistently better than mine? I am very impressed.
While the second attack is easily deflected, the first hits something vital, and Bruno drops off into unconsciousness just after.
Bruno has to win eventually, right?
| The Arbiter |
Woah woah woah, if Bruno is totally dead then the fight is over, but if he's merely unconscious Esmeralda certainly is still going to get in the way of that coup de grace. Also, there is (as far as I know) no special provision against hitting a charging opponent with an attack of opportunity. If someone can point me to one, that'd work, but otherwise Bruno gets an attack against BASHA from the charge.
| Warlords of Choon |
Wow. After reading the rules again I don't see one either. Is that a 3.5 carryover?
In that case, here's the AoO
attack(incl. High ground and Vs. orc): 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d8 + 11 ⇒ (1) + 11 = 12
attack(E.): 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d4 + 4 ⇒ (1) + 4 = 5
attack(E.'s coup AoO): 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d4 + 4 ⇒ (3) + 4 = 7
attack(E.'s crit confirm): 1d20 + 6 ⇒ (8) + 6 = 14
crit damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack: 30
Damage: 12
Then Esmeralda takes her attack on the dangerous Orc thing after bruno falls asleep
Attack:15
Damage:5
75% chance to stay in saddle 1-25 falls: 1d100 ⇒ 39
Bruno stays in the saddle thanks to its military design
Then, If Basha isn't down (which, with Orcish ferocity, i doubt he is) the coup comes through, provoking an AoO in the process:
Attack:Nat 20
Crit Confirm:14
Damage:7
Crit damage:8 (total 15)
And that should do it as Orc ferocity would still be up and any attack will drop Bruno under his Con
I sure do hope all this drops Basha dead, otherwise it comes down to the same result. :)
| Jezebel Quick |
Jezebel sways into the arena a glowing blue rune etched into her forehead. Stunningly beautiful, with white blonde hair and a lithe figure, she carries a crossbow across her back with a quiver of bolts sticking up through a slot in her cloak. She wears beautifully tooled leaf armor in brown and green. In one hand she carries a scroll.
At her side is a very strange creature. It is midnight black in coloring except for the same glowing rune on its forehead. It has six legs and a very long neck upon which rests a crocodilian head filled with razor sharp teeth.
Initiative 20
| Warlords of Choon |
Bruno enters with the least sexy saunter anyone's ever had the misfortune to see. He is bedecked with chain mail, a heavy shield, and cloak. In his other hand is a well crafted lance. At his belt is a wicked looking pick, a sling, and several bags of bullets.
Beside him is his companion in death, Esmeralda. She is a spectacularly ugly camel in studded leather. You notice that her teeth seem to have been filed into points, and you could swear she was smiling at you.
1d20 + 5 ⇒ (15) + 5 = 20
Initiative:20
Well, lookie there. We compare dex mods now, right?