What level does Trip start falling off?


Advice


I am playing with a character concept of a fighter (2 hand archetype) with a scythe and one of my feat chains I am considering is around trip, but it seems that combat maneuvers start falling off in effectiveness at higher levels. Wondering where that breakpoint seems to be to start retraining away? I've only played until 7th level across multiple campaigns, but looks like we will likely see high levels with our current campaign (RotRL)


Between 8th to 12th level, when many enemies stop being medium and start being large. Later on there will be mediums again, but mostly spellcasters with a whole bunch of nasty tricks up their sleeves.

Sovereign Court

Somewhere in the mid-levels, around the time you fight starting large and huge creatures more regularly. If your campaign has more humanoid enemies it can stay more useful.

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