| Trogdar |
Hey folks,
I am considering building a backup character for my current game as I have the impression I may get snuffed pretty soon. My current character is a generalist, but this time around I think I'll build a support character.
I had my eye on a Dwarf sensai monk with some qinngong powers and maybe hungry ghost to build up ki for buffing. Back story is a veteran with a somewhat sordid past(hungry ghost) who has taken his lumps and wants to help others as a sort of personal atonement.
I wouldn't mind some input on the character. He's a middle aged dwarf so there will be a little bit of adjustment on his ability scores.
Level 10
Ability array(adjusted for age and levels)
str 14
dex 14
con 14
int 14
wis 21
cha 6
I'm not sure if hungry ghost is the way to go, but it seemed like a neat concept in my head.
| Turin the Mad |
Sensei monk does that fairly well actually, although not quite as well as a bard does in the "make the group look good" role.
Having said that, if you can get the GM to OK a martial artist sensei monk, you'll do very well, especially with the ki-rin style feat tree. Your dwarf monk will be hard to put down, able to fill the group in on critter weaknesses and able (via martial artists' find weakness at 4th) to smash holes in things that nothing else can smash holes in.
| Trogdar |
Feats I'm looking at so far.
Breadth of experience
steel soul
ability focus (stunning fist)
crushing blow (turns stunning fist into a armor debuff which should avoid stun immunity)
Dodge (for crane feats later)
I picked up remove disease, restoration, and bark skin and replaced wholeness of body, slow fall, high jump, and tongue of the sun and moon. Any advice as to other Qinngong ki powers which may be better?
I was also thinking about grabbing extra performance, but I imagine that someone will say that advice is not performance.
Looks like the average fort save is around ten at even cr, so the DC 22(without gear) stunning fist to debuff armor should be a fairly consistent help to the team.
| Trogdar |
Update!
I'm going with Monk of the four winds/sensei/qinggong
Stat array is
str 10
dex 14
con 16
int 13+1 at 4
wis 20+4 at 8,12,16,20
cha 6
Feats so far
1. breadth of experience, dodge
3. steel soul
5. marid style
7. marid spirit
9. extra ki
10. improved crit (unarmed)
11. stunning fist
13. crushing blow
14. medusa's wrath
15. extra advice (if thats kosher)
17. crane style
19. crane wing
ki powers are
4. bark skin
6. remove disease
8. restoration
13. ki leech
15. punishing kick
17. strangling hair
20. perfect self
Any thoughts would be helpful. I am somewhat concerned about the resources that are required for most of this, but I don't plan on using these abilities constantly. I am also hoping that ki leech will keep my ki levels up somewhat.