Help a noob out?


Advice

Silver Crusade

Hey guys, I'm relatively new to pathfinder and I have a question.. Is Wisdom important for paladins? I'm going as an Archer Paladin and my stat build is Str 15, Dex 16, Con 10, Int 10, Wis 7, Cha 15. Would I be a fool to not get Wisdom on a paladin? i've been reading alot of guides and alot of them actually say Wisdom is the least important stat for a paladin to have. Is this true?

Sovereign Court

CombatTacos wrote:
Hey guys, I'm relatively new to pathfinder and I have a question.. Is Wisdom important for paladins? I'm going as an Archer Paladin and my stat build is Str 15, Dex 16, Con 10, Int 10, Wis 7, Cha 15. Would I be a fool to not get Wisdom on a paladin? i've been reading alot of guides and alot of them actually say Wisdom is the least important stat for a paladin to have. Is this true?

Yes and no. If you're going for an optimized build then yes wisdom is definitely a dump stat. I would say no if you want good perception, sense motive and heal skills and boost your will save.

Based on your abilities I would definitely boost your Con more, or take the toughness feat. Despite being an archer you will need HP.

Also, have you considered the Divine Hunter archetype? Instead of Heavy Armor Proficiency you get, at first level, Precise Shot and other neat abilities.


I think your stats look good, I would even have int at 8 and con of 12.Make sure to have a back up weapon and shield. There will be random groups likely where you may be forced to play lead.

If you are human I would go skill point for a favored class bonus. Paladins are fun to play, I would play the character without a long term build. Just see how it goes at low levels.

Silver Crusade

Yeah.. Thats hard for me to do Chris. I'm a min-maxer at heart and I love to plan out my build. I've restarted entire characters hours into other games because one small thing is off. Call me OCD. Also Yeah. I actually switched to DH Julius. And I do have Toughness.

My current build!
Those stats. I like them how they are right now, Precise Shot, Point Blank Shot, Toughness. Using a Longbow and Scale mail. Not sure what to use as a melee, or if the longbow is right. Thoughts?


Wisdom is pretty far down there. You can make up a will save with the class's good will save and your charisma bonus. You only have one skill point per level, so either it won't affect your perception score much (because +1-2 is irrelevant vs your level) or it won't affect it at all (because if you're not putting points into perception you won't see anything anyway)

Int i would say is really far down there too. An int of 7 would give you 4 points and only cost you 1 skill point-4 pts for 1 skill point is kind of expensive if you don't mind playing forest gump the paladin.

For your first adventure you're better off with a sling than a bow(1d4+2=4.5 damage vs bow=1d8=4.5): just save up 2 PP and buy yourself a strength bow after your first adventure.


Agile breastplate is fantastic for all those silly acrobatic checks that ACP hurts. You want a composite longbow to deal some damage with your bow if the one you have isn't.

You can always carry a melee for backup. Armor spikes are cheap if you don't want to drop your weapon. You can usually 5 foot step back and full attack if something gets up in your face, and full attacks while smiting drops things pretty fast so hopefully you won't need it often if ever.

You might want to switch out toughness for another archery feat. Archers have a very feat heavy build.

If you want to min max you can drop your int to 7. if your human and you put favored class in you still get +1 skillpoints per level and you can get 4 points to put into your others tats. You usually drop wisdom because divine grace makes up for the lost will and skillpoints are cheap. You drop int because you can get 4 points for the loss of one skillpoint per level. None of its mandatory though.


BigNorseWolf wrote:
For your first adventure you're better off with a sling than a bow(1d4+2=4.5 damage vs bow=1d8=4.5): just save up 2 PP and buy yourself a strength bow after your first adventure.

This is so true. You may also want to consider chakrams for 5 gold each. (1d8+2=6.5 damage, +1 more if sharpened with whetstone)

Silver Crusade

What is int used for then? If I don't have the int where should I put it?
Also. I did have a TWF Paladin for a personal group. Had 7 int.. Didn't much care for being called the dumb paladin.


Intellegence determines your skillpoints per level. If you have 8 you only get one skillpoints per level because you have a negative modifier. However if you bring it down to 7 you get 2 points in point buy, but no less skillpoints. Its not uncommon to see people playing clerics or paladins to drop it to 7 to boost their other stats.

Where you put your points is up to you. As an archer you need alright strength for damage, decent charisma for paladin skills, and a good dex to hit things and dodge.

Edit: Minimum 1 skillpoint.

Silver Crusade

Ahh.. I actually think I'll keep where I am. 15, 16, 10, 10, 7, 16. I'd rather not be called the dumb paladin anymore. And the int helps for Knowledge and the such, No? Or would the extra 4 points be just waaay more useful in other stats?


Note that less skill points will often lead to less completed faction missions, as around 80% of them seem to revolve around making skill checks of some kind. You will have to rely on other people for a lot of your faction missions, IF they are shareable.

I play a now level 14 Paladin with 7 wis, but I decided not to dump int (left it at 10). My sacred bond is a mount, so you will need skill ranks for handle animal and ride in that case. For a bonded weapon paladin, skill points are less important I suppose.


Players shouldn't be teasing you for looking at your character sheet. Its all numbers and you come there for fun. I rarely show a character sheet anymore because of things like that.

Its really up to you what you do. You have a better stat array than the last paladin I met if that means anything. I'd suggest you find a way to boost HP at some point because 12 con is a good minimum for any character.


CombatTacos wrote:
Ahh.. I actually think I'll keep where I am. 15, 16, 10, 10, 7, 16. I'd rather not be called the dumb paladin anymore. And the int helps for Knowledge and the such, No? Or would the extra 4 points be just waaay more useful in other stats?

That looks perfectly fine for an archer paly. Especially if you have toughness and/or putting favored class bonuses on hp.

The Exchange

MrSin wrote:

Players shouldn't be teasing you for looking at your character sheet. Its all numbers and you come there for fun. I rarely show a character sheet anymore because of things like that.

Its really up to you what you do. You have a better stat array than the last paladin I met if that means anything. I'd suggest you find a way to boost HP at some point because 12 con is a good minimum for any character.

I have found 10 to be an exceptable CON for any character other than a front line tank type. In PFS, I have 2 front liners with 10 CONs now - (one is 12th level now, the other 6th) - and no they don't have Toughness (which IMHO is not a good feat). Different players, different styles of play. And no, my frontliners have not dropped below zero HP (yet)... (they both have SR and wands often don't work on them, it would be very hard for other PCs to heal them if they go below zero HP). You don't need as many HP if you don't get hit as often.

The Exchange

CRobledo wrote:
CombatTacos wrote:
Ahh.. I actually think I'll keep where I am. 15, 16, 10, 10, 7, 16. I'd rather not be called the dumb paladin anymore. And the int helps for Knowledge and the such, No? Or would the extra 4 points be just waaay more useful in other stats?
That looks perfectly fine for an archer paly. Especially if you have toughness and/or putting favored class bonuses on hp.

Actually, I would say, "That looks perfectly fine for an archer paly." and then maybe add... Some players would say you might want to boost your HP, maybe with your favored class bonuses.


I am sorry for am giving advice. I shall now commit seppuku for the wrongs I have committed in telling someone HPs are good. Goodbye forever world!

Really though, don't take that as an attack. Its advice. If you disagree just do so and give some reasons. Don't agressively attack me over suggesting someone do something. There are definitely ways to stack DR, AC, or negate attacks altogether. If that was something in the immidiate I would suggest it, but he's just a level 1 paladin.

Dark Archive

How are you generating that stat spread? I only see 18 points spent:

Str 15 (7)
Dex 16 (10)
Con 10 (0)
Int 10 (0)
Wis 7 (-4)
Cha 14+2 (5)

You could raise Wisdom back up to 8, or bump constitution or intelligence to 12. I would argue as well that a 15 strength isn't strictly necessary, as you're likely to want to increase your dexterity with level bumps. Dropping it to 14 would let you have a constitution and intelligence of 12.

Lantern Lodge

If I may, as a fellow min-maxer sort I'd be happy to offer you some suggestions.

If you have access to the blood of angels supplement, I would suggest an azata-blooded aasimar.

+2 Dex, +2 Cha
+2 diplomacy and perform
glitterdust as a SLA 1/day
darkvision, resistances, and all the extra goodies

For stat spread, I might suggest base buys of str 16, dex 14, con 12, int 10, wis 8, cha 14. After racial bumps that becomes str, dex, and cha of 16. You can mix-max that further if you do not mind dumping mental stats - I personally try to avoid this in general.

For feats, the usual suspects work perfectly - point blank shot, precise shot, rapid shot, deadly aim, ect.

Hope that helps!

The Exchange

MrSin wrote:

I am sorry for am giving advice. I shall now commit seppuku for the wrongs I have committed in telling someone HPs are good. Goodbye forever world!

Really though, don't take that as an attack. Its advice. If you disagree just do so and give some reasons. Don't agressively attack me over suggesting someone do something. There are definitely ways to stack DR, AC, or negate attacks altogether. If that was something in the immidiate I would suggest it, but he's just a level 1 paladin.

Sorry Mr.Sin - I wasn't meaning it as an attack! really!

just wanted to point out that the belief that a character with less than a 12 is not a viable PFS character is not true (not that you would be saying this, just that "...because 12 con is a good minimum for any character" sounds really close).

I guess I am overreacting, but it might be because I have been repeatedly attacked on these boards for suggesting PCs might not need a 12 (or 14) CON. That it is a matter of play style and personal preference. Whenever someone on the board says they have had a PC die, several posters will jump in and say "plainly your HP was to low, you should have had a CON of 12 (or 14 or 16) and toughness". I've personally found that a higher AC is better than higher HP for my style of play.

so sorry if it felt like I was attacking your position, I'm not. It works for some people. That's part of what's great about our game. Different people do it different.

Silver Crusade

But what of the extra feat and skill points Lormyr?

The Exchange

Stats wise - if it were a PC for me, I might do the following.
.
base buy of str 15, dex 16, con 10, int 10, wis 7, cha 15. with the +2 racial bonus going into Dex go give final stats of....

base buys of str 15, dex 18, con 10, int 10, wis 7, cha 15.

This would allow me to play him up to 4th level and decide if I wanted to bump his CHA or his STR...which way does he play? Is he a "talker"? if so the paladin would do much better with a CHA of 16... etc. And maybe at 8th add the +1 to strength.

But when it all comes down to hit, it's your PC. Which do you think you'll like better?

edit: and the 18 DEX lets me use Chain Shirt armor (max dex +4), and by the time I can afford Mithril I can also (maybe) afford a DEX belt.


I've seen people with high AC die. I've seen people with low AC survive. Same with HPs. I like crane wing or stacking DR for survivability myself, but 2 con is cheap in a point buy and it can go a long way to helping you survive. A wizard of mine was saved by con during the last scenario I played only because he had 14 con.

Spoiler:
While I was reading my brother was telling me about how a rogue was one shot by a breath weapon in a PFS scenario he was running after failing the save the other day for him. He rolled below the avarage but the rogue only had 10 con so he didn't have much in the way of health. Another time he had a raging barbarian with more than 20 con drop because of bad luck.


Nosig,

Also remember that if your 1 character dies at level 3 you can just whip out another level three to play next week. You could repeat this process until the party could hide behind your pile of dead bards :).

If the OPs character dies at level 3, he's flat out of luck for keeping up with the rest of the party or hitting the planned events at the con.

Lantern Lodge

CombatTacos wrote:
But what of the extra feat and skill points Lormyr?

Human is still a strong option because of those.

For myself personally though, for characters that rely pretty equally on more than 2 stats to function excellently (key word excellently, not just well), I find the extra +2 stat combined with impressive package of goodies to typically be more valuable than the skills/feat. And I have found darkvision to be flat out invaluable in PFS.

I would keep diplomacy maxed to serve as party face (+9 out the gate is very solid), and use the other 1 point/level to personal taste.

For reference, the full azata-package for comparison::

+2 Dex, +2 Cha
+2 diplomacy, +2 perform
glitterdust 1/day
darkvision 60 ft.
resistance to acid 5, cold 5, and electricity 5
begin speaking celestial and common
native outsider (which means many "common" humanoid spells, such as hold person and charm person, will not function against you)

There are also two variations I enjoy:

deathless spirit (replaces resistances): you gain negative energy resistance 5, and gain a +2 bonus on all saves against death effects, negative energy, energy drain, and spells of the necromancy school.

truespeaker (replaces skill bonuses): you gain +2 linguistics and sense motive, and each rank spent in linguistics provides 2 languages instead of 1.

The latter could allow you to still be a very compelling face character, as well as a scholar of languages. Good stuff

Silver Crusade

Are those allowed in PFS play?


Assimar, Tiefling, and Tengu and all their variants are legal for PFS play yes. Without racial boons they're the only ones outside of core, unless somethings changed since I last played.

Lantern Lodge

CombatTacos wrote:
Are those allowed in PFS play?

Yep. All you need is to have a physical copy of blood of angels, or a watermarked pdf, or pages printed from a physical copy or watermarked pdf.

Fair warning though, while most GMs are very layed back about the above copies, some are extremely...yeah, I am actually going to go ahead and say jerkish about them. I know a fellow who took a printed page from a physical book to a game once and got refused from the table because there was "no proof" he actually owned the book.

I think those instances will be very rare, but just bringing the potential to your attention. A printed page from physical book is a legal source, however.

Silver Crusade

Hm. Well lets see if they'll let me slide tonight without the guide. None of the GMs I've seen ( Only two ) have seemed to be too up tight about this stuff.

Silver Crusade

Yeah I just read that.. But I still don't quite understand. Assuming I have 2 PP, does that mean I can put 7 strength into it? What does it mean if I put 7 strength into it?


Composite bows are limited in how much strength you can put into them. If you drop below the minimum you take a -2 penalty to attack rolls. This explains it better than I will.

Silver Crusade

Hmm.. I see. So lets see if I'm right. It'll cost 200 gold for that composite bow since my str mod is +2. Which means I get a +2 on damage roles?


It will add 200 gold to the base cost, yes. Another option is to get the adaptive ability, but you probably won't need that, or as norsewolf pointed out buy one with PP. 2 PP can buy a 750 gold item, which is also the price of a lvl one wand(50 charges). At a later level you can get the adaaptive propery instead of buying a new bow if you really want the bonus, and adapative helps in case you ever lose some strength for some reason.

Liberty's Edge

I would make int my dump stat. Why punish yourself with a low will save?

Silver Crusade

Cormac O'Bron wrote:
I would make int my dump stat. Why punish yourself with a low will save?

Because paladins get to add Cha bonus to all saves so it will only be low relative to other paladins.


The problem with a sling is that loading it requires a move action. Same damage, less actions, go with the bow.

Liberty's Edge

Bigdaddyjug wrote:
Cormac O'Bron wrote:
I would make int my dump stat. Why punish yourself with a low will save?
Because paladins get to add Cha bonus to all saves so it will only be low relative to other paladins.

Yea, but you are still gonna take the negative, making you less than awesome. Are you that married to skill points that you would choose some skills over will save for a tank???

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