
NPC Dave |
As the players in my campaign prepare for departure in Sasserine, they meet some of the passengers and crew that will be traveling on the Sea Wyvern. They meet Aver, whom they previously met at the banquet at the end of There is No Honor, and right after that they are introduced to Master Forol.
Player 1 turns to Player 2, "You see what he is doing right?"
Player 2, "Professor and Mr. Howell?"
Player 1, "Exactly, this means he is going to try and shipwreck us."
Player 3's eyes light up, "I am going to go find Mary Ann."
Meanwhile I am thinking, "There is no convincing them otherwise, I will have to make the stowaway Ginger."

TBA |
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I love it when players do this... I've currently got my lot in Tides of Dread, and I've introduced Gentleman Nurn (as suggested by other people here) as one of the colonists.
Nurn is the smooth talking noble, who's secretly planted to make sure that the defence of the colony doesn't go too well. As soon as I introduced him I got...
Player 1 - "Has he got a beard?"
Me - "Yes, a goatee"
All Players - "He's clearly the bad guy / a spy!"
The great thing is, is that HE IS THE SPY! But my players probably won't do anything about him, as IC they have no reason to suspect him. They've spent two weeks in town and not found anything to implecate him yet.
In your case, is it worth just going with it? :)

NPC Dave |
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In your case, is it worth just going with it? :)
Of course it is, depending on how this goes I may even play the Giligan's Island theme song as they approach the Isle of Dread.
The players will spend time trying to determine who is Giligan in a futile attempt to prevent disaster, but they won't realize until it is too late...I have already decided one of them will be Giligan.
Whichever one of them fails the most skill checks.