Intelligent Item Dominance


Rules Questions


I haven't done much work with intelligent items before, but I'm about to run the module out of Savage Tide that involves them. For those of you that have done Savage Tide before you should know which one I'm talking about heheh. I can see conflicts of item versus character happening very quickly if anybody picks up one of these items so my question is when an intelligent item attempts to "gain dominance" over its wielder and the wielder fails the will save what happens? I understand that it lasts for 1 day but what is throwing me off is the pathfinder wording of the intelligent item resists the character and "demands concessions." Demands make it sound to me like the character does not actually have to do this. The character is not forced to do things like drop all other magic weapons, or does this basically function as if the character were dominated as the spell by the intelligent item and until a suitably "critical" situation occurs the character must do as the item commands?

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