Has anyone DM'd "Blood for Blood" "#34 Kingmaker?


Kingmaker


Hi. After years being lucky to always be a PC, I've taken the plunge into DM'ing and recently finished pitting Vordakai and his minions against my buddies and their PCs.

I'm offered to run 'Blood for Blood' as the continuance and wondered if any of you had already completed this campaign and could give me any tips or advice........alternate foes; options for tailoring the campaign; weapons, treasure, lore

Thanks!

Trex


There's a lot of this module that consists of the designer thinking that six or ten CR3-4 guys are a match for 10th level PCs. Rewrite those encounters to be more challenging.


There is a kingmaker section of the forums, where you are more likely to get an answer. There is already a discussion thread on that module of kingmaker here


Thanks both! I'll head to the kingmaker section, and Tony I agree, the CR do sometimes seem to be very low, particularly for melee.

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Flagged you for a move to the kingmaker forums, great place to bookmark as 1) All of us are or will run B4B 2) Experienced community filled with DMs

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I'm in the middle of running this right now. I've made quite a few changes to tie the events into my Kingmaker story. I'll spoiler below.

Spoiler:
My players and I have at this point decided that the hexploration part is just a grind at this point. When Ultimate Campaign comes out, we will be using the new rules in that to create an organization for my PC warden to handle that stuff. To that end, I'm looking at the big encounters in the book- Ft. Drelev, the boggards, and Armag.

1. Ft. Drelev- kept pretty much the same. I'm a big fan of Raging Swan (a 3rd party Pathfinder publisher) stuff so I added the village of Thornhill to the Ft. Drelev kingdom. I had a lot of fun running the wizard, Imeckus Stroon. My PCs announced themselves at the city gates which caused them to get scryed. Stroon knew they were coming and prepared himself. He was a tough fight. The Baron, not so much...Added a small side adventure for some absent PCs where they got to create a distraction in the city. I added some hillgiants with levels and then just used the stats for desert giants instead to challenge the PCs more. Good times.

2. Boggards- I like lizardfolk alot, so I dropped in Raging Swan's "Lizardfolk of the Dragon Marsh." The lizardfolk have been riled up by Nyrissa and have subjugated the boggards and stalled trade along the river. Like Armag's tomb below, I'll pad this out with some extra encounters to make up for the lack of hexploration.

3. Armag- My PCs are tackling this one now. Stroon was very interested in what Armag was looking for in the hills. I changed the story of the original Armag so that he was given the his sword by a fey queen (ie, Nyrissa) to tie him in more with the overall plot. My PCs think that maybe the sword is Briar, which they've heard about and it gives them a reason to track him down. However, his whereabouts in the hills are hidden by the magics of an evil hag (the one that raised him). To locate him quickly, the PCs have attacked her temple to Gyronna in the hills. Once they defeat her, they can scry his current location easier. They don't know yet that the barbarians are also raiding the tombs for Irovetti's evil plans which will be revealed next book.

I never did get to run the battle of Tatlzeford. My PCs wanted to investigate the lizardmen first, so I held off the attack and then decided unexpectedly to go to Ft. Drelev for info.

So far we've been having fun running this. The changes I've made are mostly just adding some new encounters and changing some back story and motivations so that the enemies fit into the overall story (my players know about Nyrissa, though not fully what she is doing or wants).


tonyz wrote:
There's a lot of this module that consists of the designer thinking that six or ten CR3-4 guys are a match for 10th level PCs. Rewrite those encounters to be more challenging.

The book explains at least some of the encounters being easy on purpose to showcase the PCs power. Whether you think it's a good idea or not, the designers didn't think those encounters would be balanced.

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