
Duskblade |

Out of curiosity, I was wondering if anyone else thought that certain classes in pathfinder needed a little more 'love' (or, in other words, a few more additions and expansions to add more variety to the class). Off the top of my head, two distinct classes immediately come to mind: the antipaladin and the samurai.
Both classes only have 1 archetype, and sadly the antipaladin's spell list could REALLY use some work. Personally, I would like to see both classes getting a little more attention, especially the antipaladin who can easily be decked out to have A LOT of interesting flavor.
Personally, I would like to see something with 'antipaladin' oaths, or maybe an archetype that gave up the negative energy channeling and spell-casting abilities for some other unique powers instead (like perhaps entering some sort of 'daemonic rage' or something).
Anyone else have any thoughts on the matter?

Oceanshieldwolf |

I definitely hear you brother!
The gang at Multiclass Productions have only managed two each for Antipaladin and Samurai:
Blackguard Assassin (Antipaladin/Rogue) and Blooded Tyrant (Antipaladin/Sorceror).
Eldritch Banneret (Samurai/Magus) and Majutsu Samurai (Samurai/Witch).
Though we also have the Nefarious Convoker (Summoner/Antipaladin), the Plague Bringer (Witch/Antipaladin) and the Malevolent Knight (Cavalier/Antipaladin).
You can find our many Multiclass Archetypes with almost 100 edited and polished HERE.
Personally I have made an elven Samurai Racial Archetype - the Gallowjade
There are threads aplenty for spell-less Rangers (and Kobold Press' Spell-less Ranger) and Inquisitors - I like your idea for the Antipaladin.
Samurai archetypes - I think I did see one recently on the Suggestions/Homebrew subforum, just can't recall it at the moment.
More archetypes for both would rock, as well as more Magus, and Oracle archetypes that find a way to be interesting without just giving new mysteries. I do have an idea in that direction...

Oceanshieldwolf |

Also check the PFSRD - the Antipaladin has the Lord of Darkness by Fire Mountain Games; the Samurai has five archetypes by Rite Publishing; the ninja sadly, has none.
Also Little Red Goblin Games' Heroes of the East has the Street Samurai, a grit based archetype and Heroes of the East 2 has the Student of the Sword.
(Ninjas need lots of archetypes. We only have a few ninja MCAs as well on our wiki...)

Kolokotroni |
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For the Ninja, I use the Rogue archetypes and consider that whatever replaces Trapfinding replaces Poison Use and whatever replaces Trap Sense replaces No Trace.
It does open a world of wonders for our preferred pyjama warriors, even though it might just be the last nail in the Rogue's coffin.
I do this for the ninja and the samurai. As for it being the last nail in the rogues coffin, I am of the opininon that the rogue and ninja are not separate entities. Change the word 'ki' to panache, and be selective about ninja tricks, maybe give it back trap finding instead of poison use, and its a rogue in every sense that matters.
For the antipaladin you might want to check out the death knigh by super genius games, which is an alternate class for the antipaladin.

AlecStorm |

Better first fix core classes like rogue. Pazio should think to give at least a pdf version of rework of some classes, since it's clear that are not balanced at all. I'm not talking about caster vs martial, but of rogue, paladin and inquisitor. This are classes that can do the same work of other classes but better, and they have much more options. More stealth, more damage, spells, more buffs. Or more damage and more tankiness, plus buff and mount, etc.
Then why not a little book for alternate classes of course.

Duskblade |

I'm not specifically worried about 'balancing' the classes (after all, 4th edition kinda took the term 'balance' to a whole new level, which pretty much ended up taking away the uniqueness of the classes). I'm just saying that I would like to see more options for classes that don't really get a lot of love in term of archetypes (and in the case of antipaladins, spell lists as well).
Don't get me wrong, I love archetypes like Knight of the Sepulcher, and I think there are also some rouge archetypes that already combine with the ninja class. I just figure that some classes who really have a lot of untapped potential could honestly benefit from a few more expansions is all.

AlecStorm |

Balance in option and in power is important. I'm not interested to give a perfect balance, it's impossible. PF has too options and from GM to GM balance can be different. What is really a problem is that some classes got very few viable archetype, some classes are not viable at all (rogue), and so on. Some ranger's archetype are really nonsense, if you don't use it just to take a prestige classes. Some cut off favored enemy but don't change all abilities that work on it.