Empyreal Knight Errata


Rules Questions

Shadow Lodge

3 people marked this as FAQ candidate.

Is there any chance that the Empyreal Knight will get an errata to the voice of the spheres ability? As it stands you are literally giving up a paladin's divine grace so that you gain celestial which a paladin has a very real chance of already having. I'm not saying it needs to be totally removed but is there any plan to buff this ability or hell even explain the thought process behind this decision?

The ability is provided below for clarity

Voices of the Spheres

At 2nd level, an empyreal knight learns to speak and read Celestial, if she could not already.

This ability replaces divine grace.

Shadow Lodge

BUMP


I know there was another post on this and how it worked, but I can't seem to find it. If I remember right it was supposed to balance out so some of the other things given were better and made up for it. Not to sure without the link though.

Grand Lodge

doc the grey wrote:

Is there any chance that the Empyreal Knight will get an errata to the voice of the spheres ability? As it stands you are literally giving up a paladin's divine grace so that you gain celestial which a paladin has a very real chance of already having. I'm not saying it needs to be totally removed but is there any plan to buff this ability or hell even explain the thought process behind this decision?

The ability is provided below for clarity

Voices of the Spheres

At 2nd level, an empyreal knight learns to speak and read Celestial, if she could not already.

This ability replaces divine grace.

The abilities aren't to be seen as a one to one match for what you're trading in and what you're getting in return. You need to look at the package as a whole. Leaving Divine Grace in would bump this up to a "must have" archetype, given the goodies it DOES get, such as the Summon power.

Shadow Lodge

LazarX wrote:
doc the grey wrote:

Is there any chance that the Empyreal Knight will get an errata to the voice of the spheres ability? As it stands you are literally giving up a paladin's divine grace so that you gain celestial which a paladin has a very real chance of already having. I'm not saying it needs to be totally removed but is there any plan to buff this ability or hell even explain the thought process behind this decision?

The ability is provided below for clarity

Voices of the Spheres

At 2nd level, an empyreal knight learns to speak and read Celestial, if she could not already.

This ability replaces divine grace.

The abilities aren't to be seen as a one to one match for what you're trading in and what you're getting in return. You need to look at the package as a whole. Leaving Divine Grace in would bump this up to a "must have" archetype, given the goodies it DOES get, such as the Summon power.

Yes for all those abilities you are still losing abilities that are comparable to what you are gaining.

For said summon power you lose lay on hands and the channel positive energy ability and for the celestial heart power you lose all mercies and can't really share any of your powers until 18th so you are losing a lot of support utility power but in exchange for some pretty comperable abilities. On top of all that celestial heart eventually gives you truespeech, negating voice of the spheres long term.

Now I'm not saying I want voice of the spheres gone I persay I would just like to see either a buff to add more flavor to the ability. Say give it the truespeech ability of celestial heart at the same level and some other sound or voice style stuff to match the theme. Barring that I would just like to hear an explanation behind it since even James seems to think it an odd trade.


I can understand their desire to balance the class, but removing Divine Grace from a Paladin basically takes it from being a strong class to a very weak one. Divine Grace basically makes Paladins viable against non-evil targets, because otherwise they are weaker than a Fighter in many ways. Taking away such an iconic low level ability to balance out a high level power is kinda silly. I can think of a number of better ways to balance the class than to penalize them heavily at low levels for some abilities they won't get until the top end of the class.


PF has just as many (if not more) trap options than 3E did. It's a "proud tradition" of sorts... That's all Empyreal Knight is. (The stuff that comes later to "make up for it"? Not so hot either.)


not the only one who doesnt like that abiltiy

what I give up, I want something of equal value in return.

celestials have spell resistance, and the empyreal knight has nothing.....

its not my cup of tea, better off refluffing it for your own purposes or jsut staying a vanilla paladin

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Empyreal Knight Errata All Messageboards

Want to post a reply? Sign in.