Neutral Domain


Homebrew and House Rules


There are domains for Law, Good, Evil and Chaos, why not a Neutral Domain also?

Silver Crusade

"All I know is my gut says maybe"

All joking aside that's probably why. Neutrality is a merging of ideals, the mid point between extremes. The extreme allignments have a domain because they are the epitome of an ideal. Neutrality does not fall into this category hence no domain.


FallofCamelot wrote:

"All I know is my gut says maybe"

All joking aside that's probably why. Neutrality is a merging of ideals, the mid point between extremes. The extreme allignments have a domain because they are the epitome of an ideal. Neutrality does not fall into this category hence no domain.

That is why there is no Detect Neutrality, also.


the thing is neutral clerics have a lot going for them, being immune to a lot of alignment spells, choice of channeling, etc. Even if you did do a "neutral" domain what would it represent? neutral is essentially just not being wholly good or evil, lawful or chaotic. now if there was a Equilibrium domain that required true neutral alignment, I think I could back that. At least then it would stand as an ideal then...I think I have a new project now.

Liberty's Edge

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3.5 had a Balance domain granted by some Neutral deities. It offered the following spells:

1. Make Whole
2. Calm Emotions
3. Clarity of Mind (provides a bonus to save vs. charms, illusions)
4. Dismissal
5. Mass Sanctuary
6. Banishment
7. Word of Balance (like Holy Word but affects non-neutral opponents)
8. Protection from Spells
9. Weighed in the Balance (Harms or heals creatures based on how far they are from Neutral on the alignment scale)

The domain's granted power gave the cleric an AC bonus equal to their Wisdom modifier for 1rd/lv once per day.

It seems to me the domain represents the idea of "leveling the playing field." You get a bunch of spells that eliminate unfair advantages by nerfing summoning or mind control and a couple that fix things that are broken (i.e. restores harmony) or protect creatures from harm (i.e. preserving harmony.) As is, I think it could work for Pathfinder but I'd probably change the granted power to something like a Calming Touch that mellows people out. I think that would fit better than an AC bonus that sounds more appropriate for the Protection domain.


Maybe the Neutral domain could consist of ways to cancel out other effects and situations: dispel, remove curse, neutralize poison, restoration, end fatigue, remove enemy buffs, etc. etc.


My first thought:

"We are nihilists. We believe in nothing!"


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The dude abides?

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