Precision damage and Damage Reduction


Rules Questions


So I am planning on a DR based barbarian and had some questions about the depths of DR.

1. If my DR can negate a characters basic damage would he still be effected by the precision damage from abilities such as sneak attack or up close and personal (gunslinger pistolero).

2. As above but with poison. If I remember correctly the answer is no atleast from 3.5. (Injury only Poison)

3. Mixing both poison and SA if a character deals no damage with their base weapon but sneak attack deals damage would he still be effected by the poison (injury only)

PLEASE CITE SOURCES.
So that I can see the rule myself.


Quote:
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

So if DR negates the damage, injury poison has no effect.

And Jason Bulmahn says that sneak attack damage is not negated. Its not a special effect, but adds to the damage of the attack (its applied before damage reduction reduces the damage).


Sneak Attack damage is added to whatever damage would have been done anyway. It is not separate.

As an example if I do 6 points of damage+34 points of sneak attack damage the total is 40.

The DR subtracts from the total of 40.


Ok so Jeraa's portion makes perfect sense and I can see were wraith is coming from but would like a little clarification as I do not know who Jason Bulmahn is and not sure if this is a creators fix or a faqs type fix. (Fix may not be the right word for that or perhaps rule would be better)

So with the concept of a vital area being struck I can understand how it would deal extra damage to a character if the blow is struck. What I am having a hard time understanding is that if the blow is unable to pierce even there most basic layer of defense, skin, how would it deal said damage? Now blunt damage I can completely understand just not slashing or piercing.

RPG Superstar 2012 Top 32

It's a rule. It doesn't have to make sense. In fact, sneak attack, critical hits, other versions of precision damage, etc., are partially designed to overcome DR.

Wolfen, what you said makes sense in a simulation. If you can't break the skin, how can you open up an artery, stab a heart, disembowel, etc. etc.? Unfortunately, the rules aren't totally simulationist.


wolfen wrote:
Ok so Jeraa's portion makes perfect sense and I can see were wraith is coming from but would like a little clarification as I do not know who Jason Bulmahn is and not sure if this is a creators fix or a faqs type fix. (Fix may not be the right word for that or perhaps rule would be better)

Jason Bulmahn is the lead developer of Pathfinder. IF you open your core rulebook to the page with the author and such, you'll see that Jason is the Lead Designer. If anyone knows the rules, it should be him.

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