Are there any worthwhile metamagic + cantrip combos?


Advice


Are there any meta magic + cantrip combos worthwhile?

Note: the spell will probably take up a higher level and thus not be "infinite." Unless of course you use the trait that reduces the level and its only a +1 metamagic fear for a net +0. Also, you can't reduce 1st level spells to 0-level and cast them at will. Lets please not argue those points. Those particular horses are long dead.


Tiny Coffee Golem wrote:

Are there any meta magic + cantrip combos worthwhile?

Note: the spell will probably take up a higher level and thus not be "infinite." Unless of course you use the trait that reduces the level and its only a +1 metamagic fear for a net +0. Also, you can't reduce 1st level spells to 0-level and cast them at will. Lets please not argue those points. Those particular horses are long dead.

Pathfinder 1001 spells allowed? Some really nifty Zero level spells in there.. ( I like Pause and Animate Tools personally)

RPG Superstar 2012 Top 32

Maybe a quickened acid splash or ray of frost for an arcane trickster that is also using sneak attack.


Slap a silent spell on mage hand for some stealthy lifting. Add Still spell on top of that and you can lift things WITH YOUR MIND.


Extended resistance for people who haven't yet bout a cloak. Yes, you can get a bigger benefit from the protection from X spells, but only against one alignment at a time.

Grand Lodge

Metamagic Rods make it less painful.


magical lineage:ghost sound + threatening illusion metamagic = at will spell that threatens/flanks.

magical lineage acid splash + reach spell = at will 110+ foot ranged touch attack (good for arcane trickster sneak attack/sniper, but not that great otherwise)

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