Arelian
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I rarely 'construct' new magic items and I haven't yet found anything that feels like what I'm trying to do, so I'm looking for some feedback.
The feel I am going for is to instill a dose of fear (demoralize) and harness the result to ward the wearer from harm.
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Banshee’s Mask
Aura faint necromancy and enchantment; CL ? (at least 3rd)
Slot head; Price ? gp; Weight 1 lbs.
Description: This unsettling mask is faintly suggestive of an elven face, possibly female. Its carved and oiled wood segments are marked with countless tiny grave-mark symbols and linked together with ivy vines. Even simply gazing upon one who wears such a mask is unsettling and uncomfortable.
When worn, this mask grants the wearer +2 to Intimidate for attempts to demoralize an opponent. Further, when the wearer successfully demoralizes an enemy in battle (during the wearer’s first or any subsequent initiative action), the wearer gains a deflection bonus equal to their Charisma modifier for a number of rounds equal to the enemy's HD (include only Charisma inherent to the character, not from spells, items, etc.). This effect ends immediately if the demoralized enemy dies.
Donning the mask takes a full round action and imposes a -4 penalty to Diplomacy and Handle Animal skill checks until removed.
Construction
Requirements Craft Wondrous Item, Nereid’s grace, cause fear, ??; Cost: ? gp
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The skill modifier (+2) would be a baseline of 400gp. As the cheaper power, it would get the x1.5, yes?
The deflection bonus would range from +1 to +4 (_possibly_ more at higher levels), so the baseline cost could range from 2K - 32K. Where do people suggest I start the baseline cost for this? The 'source spell' is a rounds/level duration. The SRD says that a skill check may reduce the cost by 10%, but what effect should the other parameters have on the cost?
Feedback?
| IejirIsk |
well, your CL requirements (and construction CL req) are probably low. and deflection to Cha... sorry, misread. and permanent Cha (>24hr) should be fine. perhaps a free or aoe intimidate with the bonus not stacking with itself, though probably extending duration if used against other enemies. and perhaps doing more than just shaken status. as far as cost goes... *shrug* CL 5 shouldn't be in the 32k range i think, though.
Arelian
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Well, I first thought of this thing whilst playing a witch. Craft Wondrous and the two spells I mention are all available to a witch, at least, as of 3rd level.
The normal effect of Nereid’s grace grants a deflection modifier to AC equal to one's CHA bonus (temp & permanent, I believe), lasts for 1 round/level, and requires no visible armor (either no armor, or armor is glamoured / disguised / etc.).
Ah, wait - doesn't a Ring of Protection require your level to be three times the deflection bonus? Is that it? What else am I missing as regards CL?
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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include only Charisma inherent to the character, not from spells, items, etc.
This is a VERY unusual restriction, and not one I would recommend be left in the final version of the item.
I also suspect it is the intent that this AC bonus only functions against the demoralized character, which is not made clear in the item.
Why does the AC bonus last based on the enemy's hit dice?