| Khazrandir RPG Superstar Season 9 Top 32 |
Hello! Does anyone know if the +2 bonus to attacks of opportunity for the Flying Blade weapon can be added to a maneuver CMB roll such as Trip?
Benefit: You fight with a flying blade by spinning it about your head or by snapping it toward an opponent. The flying blade is a clumsy weapon and receives a –2 penalty on attack rolls, but when you make attacks of opportunity provoked by movement, you receive a +2 bonus on attack rolls instead of the penalty.
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When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.
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It seems as if, under these rules, that if an enemy provokes an attack of opportunity by moving through squares threatened by the character wielding a Flying Blade, that character may attempt to trip the enemy in place of an attack of opportunity, and have a +2 bonus on his/her CMB check to succeed in tripping this nefarious enemy invading his/her personal space!
This seems like a nice benefit, (though not against flyers, ranged weapons, oozes, larger enemies) and I thought I would seek advice/clarification on this issue from those more informed. Am I missing anything?
| Khazrandir RPG Superstar Season 9 Top 32 |
So long as the weapon can be used as part of the combat maneuver you get its bonuses (or penalties) as part of your combat maneuver attack roll.
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Thanks for the response, and you make a good point about penalties!
A character attempting to trip a foe with a Flying Blade normally on his/her turn would then suffer a -2 penalty on the attempt. It's good to keep that in mind for this weapon.
I'd make some pun about "double-edged swords"... but I think that would be going a little too far.