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Several times while surfing the PFO forums, I can see that people I would love to chat with are available by their post time stamps. Not necessarily having any particular topic I'd like to discuss, and not wanting to clutter these forums with more threads than is meaningful, I just shrug and keep surfing.
I know many guilds/CC's/etc. have their own servers, but unless you join their ranks or get friended to their group, many people (especially us unguilded folks) may not have a place to chat. Even if we have access to several guilds' TS servers, the people we see here on the forums may not.
So the question is, would anyone with the capacity care to establish a TS server for PFO discussion? I know one concern (besides cost...I have no idea what it costs) is that we will distract useful discussion away from the forums, but I think those of us who post often will certainly still keep important new ideas in the public spotlight (i.e. the forums).

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I use a public (free) server that was set up for Mech Warrior Online. Anyone can go in there and create a sub channel for PFO. My MWO group no longer uses their server space on this server, so all are welcome.
I can put the server details here in a few minutes, on an IPad so I can't open a new window now.
Download Here : http://teamspeak.com/?page=downloads
No Guts No Galaxy: voip01.n1585.hypernia.net:9992
Default Channel: Mercenary Units/1st Blackburn Raiders
Password: mechwarrior (all lower case)
Channel: Dirty Pelican
Sub Channel: just create (right click) Pathfinder Online
Password: None

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I use a public (free) server that was set up for Mech Warrior Online. Anyone can go in there and create a sub channel for PFO. My MWO group no longer uses their server space on this server, so all are welcome.
I can put the server details here in a few minutes, on an IPad so I can't open a new window now.
Download Here : http://teamspeak.com/?page=downloads
No Guts No Galaxy: voip01.n1585.hypernia.net:9992
Default Channel: Mercenary Units/1st Blackburn Raiders
Password: mechwarrior (all lower case)
Channel: Dirty Pelican
Sub Channel: just create (right click) Pathfinder Online
Password: None
Added free server details

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In that my main role in PFO will be community networking, I think the bonds we create before the game starts will be invaluable once EE begins.
Also, I find the refinement of an idea happens much faster and with less tangents and potential for misunderstanding if the people involved can speak to one another rather than read (and too often misinterpret) what we write. The forums would certainly still be used for the sharing of those better refined ideas with the PFO community and GW.

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So after suggesting this, now I have to try to get it to work. The two TS servers I have access to I was walked through the process of getting onto them. This is where my technology-noobidity becomes apparent. :)
Edit: Okay...56 minutes later and I still can't figure out how to connect. I'll just wait until someone I know who is more tech-savvy gets on.

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In teamspeak you have to first create a 'bookmark', which contains information about the server, such as its address, your 'handle' or name on the server, and any password.
Open teamspeak and select 'settings'> setup wizard. This is where you set your name, setup your microphone, and similar.
I recommend using your ctrl key or some other key to press in order to activate your microphone. It is annoying to others when you're breathing/coughing/background noises block out all other noises.
Now press ctrl+B or click Bookmarks > Manage bookmarks. A screen will come up allowing you to name the server (PFO Grapevine for example) its address (Bludd offers
voip01.n1585.hypernia.net:9992
type that into the address field
enter your Nickname "Hobs" and if there is a password enter that in the password field.
Then apply and OK.
Now you have a bookmark. To connect click on Bookmarks and select PFO Grapevine if that is what you named it. You should connect.

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Being,
Thank you for the step-by-step. I think you and I discussed Guild Launch before and I know they show some TS compatibility, but do they offer a TS server for GL member use or do you have to provide your own?
It might be easier to find something that works just for this purpose rather than surrounded by another game (like Bludd's Mechwarrior server).

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Dario,
I first need some idea of how much they cost...I have no clue what kind of money we're talking about. However, since I'm not currently playing any games and have no monthly fees to pay out, this forum is pretty much my online entertainment. If that entertainment could be augmented by a PFO TS server, then I'd be willing to throw a little cash at it.

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hmm...my interest is not only for kicking around ideas similar to those we post about, but being someone who plans to host events and run plot-lines (i.e. story arcs), I think a TS server would be snappy to chat and plan with others who like to manage events. I have a Guild Launch site dedicated to that purpose, but haven't yet made it public.
$15...

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A server hosting service is linked here. There are others, but the costs displayed are fairly representative.

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Thanks for the the meeting. Dario, Hobs, Greed, and myself attended.
As always, speaking to people over a TS server is very much a different experience than writing on these forums.
Dario and I had a few clashes of opinion here on the forums, but meeting in TS, was a great idea. We are actually not as far off on issues as would appear here on the forums.
Hobs, although we are more in agreement, was still a great opportunity to hear with far more clarity, your ideas.
Greedalox and I have had many chats on this server in the past, but it is still always a pleasure.

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Bumping.... There have been a few changes to this TS3 server. Rooms are different. Address is still the same.
What we do is pick a "Drop Ship #" and that will become our room for the meeting.
When adding your name to the Book Mark, just add your nickname as:
Name + PFO
example: "Bluddwolf - PFO"
This way we can find you in the Lobby, or you can find us in the specific Drop Ship.
Details:
Download Here : [url]http://teamspeak.com/?page=downloads[/url]
No Guts No Galaxy: voip01.n1585.hypernia.net:9992
Default Channel: Drop Zone
Password: mechwarrior (all lower case)
Sub Channel: Random Number Drop Ship

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To add to Pagan's comments about last night's conversation - it was an entertaining and enlightening evening. Our discussion ranged from flags to settlements, from threading to charter companies...and a reoccurring mention of hamsters.
The earlier starting time (early by EST) is to try to include our European friends, though if it runs as long as last evening, there will likely still be people to chat with well into the other time-zones.
Thanks again to Bludd for the TS space and to Pagan for getting last night rolling. For everyone else, come join the fun. The four hours I was involved was definitely worth the time.

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Yes, the more the merrier. As I understand it, this server has no limit, or it is at least in the hundreds.
The 6:00 PM EST on Tuesdays, is a good idea. But I think it is still a bit late (11:00 PM for many Europeans).
Considering we were on for almost 5 hours!!! You could probably catch even more available earlier. As you said, the server is available 24/7, we just have to look for the "Name + PFO" tag.

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Slight diversion: Does anyone know whether GW plans to include a voice chat system with PFO, or rely on third party programs like Teamspeak?
For chartered companies or settlements, third party solutions trend to offer more flexibility (and often better sound). For pick-up-groups, though, it can be nice to have an in-game voice chat system. That way, you don't need to transmit server names and log-in data, make sure everyone had the same program installed, etc. Using an in-game system also exposes your private server to less shenanigans by unwanted users who have the log-in info.

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Slight diversion: Does anyone know whether GW plans to include a voice chat system with PFO, or rely on third party programs like Teamspeak?
For chartered companies or settlements, third party solutions trend to offer more flexibility (and often better sound). For pick-up-groups, though, it can be nice to have an in-game voice chat system. That way, you don't need to transmit server names and log-in data, make sure everyone had the same program installed, etc. Using an in-game system also exposes your private server to less shenanigans by unwanted users who have the log-in info.
Personally I've found in-game chat to be disruptive more often than helpful. I do see its usefulness if people aren't intentionally trolling the area on it. Best example I can think of right now is someone looped audio from their output on the PC into the input with voice activation in WoW then sat in the dungeon finder making it so groups had to kick that individual out.
Then again, I've had it be extremely useful when playing Red Orchestra and Red Orchestra 2 for coordinating with a team on capturing objectives. This is assuming people listen to whomever is issuing orders for that battlefield at the time...
So I guess my point is moot. If it isn't abused in the title awesome, if it is then it'll be more of a pain or will need to be regulated somehow.

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Slight diversion: Does anyone know whether GW plans to include a voice chat system with PFO, or rely on third party programs like Teamspeak?
Ryan has suggested it's not a priority, since 3rd party tools will usually suffice, and since it would be an extra cost for something that's not really part of a "minimally viable product".
(( I'm in the middle of a raid downtime right now, so I'm not going to research a link. ))

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KarlBob wrote:Slight diversion: Does anyone know whether GW plans to include a voice chat system with PFO, or rely on third party programs like Teamspeak?Ryan has suggested it's not a priority, since 3rd party tools will usually suffice, and since it would be an extra cost for something that's not really part of a "minimally viable product".
(( I'm in the middle of a raid downtime right now, so I'm not going to research a link. ))
I believe you, even without the citation. Saving money on something that doesn't absolutely have to be in the game definitely makes sense for PFO.

ZenPagan |

I have played 3 games which include in game voice chat
Lotro
Wow
Eve
I have yet to use or meet anyone using the voice chat in any of these. On the other hand in all three I have been on teamspeak/ventrilo. Only anecdotal of course and I am not implying no one uses it just that even in pug groups no one has ever suggested people on in game voice either

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The only times I used the Eve Voice was when I was doing Incursions. Other than that you were usually with other folks on your company/alliance Teamspeak or Ventrillo. For PUGs that demand an organized response or you all die, then in-game solutions are nice. Otherwise, they are rarely used since the third party solutions are a) usually better and b) available out of the game client.

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I did use LotRO's in-game chat and it was pretty good, reliable. It was trash-talked by the teamspeak-centric players whose guilds insisted on using theirs. Then to party with those types we had to alt-tab over to TS alt tab back for the IP and password, alt-tab back to set it up... pretty much of a pain in the derriere if you ask me when the in-game chat worked, was simple, and didn't lag the game whatsoever as far as I could tell, despite the TS-Patriots who could brook no argument, decried every imagined problem, and simply refused to do anything but make everyone else use their innumerable TS servers.
Humans are humans, and TS enthusiasts are as rabid as any religio-political extremist.

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The problem with using a thousand different voice clients with distinct servers is that it seriously fragments the community. Managing all your TS hosts can be a pain.
Personally what I would really like to see happen in some game that really wants to do things right is have a voice client built in so tightly integrated that when you speak your voice seems to emanate from your character. In a town you would hear what the people around you are talking about. You could eavesdrop on a company meeting at the inn through the door or window. You could identify the source of a sound and its direction using audio location. And somebody hawking his wares in the town square fades into silence two blocks away. Yes, it might be difficult to pick out the voice of your companion in a crowded restaurant, but that is part of what it is like being in a crowded restaurant.
I think that sort of thing would be best. Where you have to whisper your plans to one another in the dungeon for fear a baddie might hear you.

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Being wrote:The problem with using a thousand different voice clients with distinct servers is that it seriously fragments the community. Managing all your TS hosts can be a pain.
Personally what I would really like to see happen in some game that really wants to do things right is have a voice client built in so tightly integrated that when you speak your voice seems to emanate from your character. In a town you would hear what the people around you are talking about. You could eavesdrop on a company meeting at the inn through the door or window. You could identify the source of a sound and its direction using audio location. And somebody hawking his wares in the town square fades into silence two blocks away. Yes, it might be difficult to pick out the voice of your companion in a crowded restaurant, but that is part of what it is like being in a crowded restaurant.
I think that sort of thing would be best. Where you have to whisper your plans to one another in the dungeon for fear a baddie might hear you.
TS, Vent, Mumble. They can be annoying to manage. If your group is trying to coordinate with somebody else, just choosing which program and server to use can be a hassle.
The system you described would be incredible, Being. In a game with as much paranoia as EVE, I expect that anything you heard in public would be deliberately misleading lies, and private voice servers would still be the rule. In a game like WOW or LOTRO, it might be used more often.