Adam J Wells
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Hi everyone!
So, seeing as there's a GM 101 and GM 102 now (as of GenCon!) i thought it would be a great time to start writing another series of classes that deal with teaching new players exclusively. I'm working on it under the assumption it would be provided to GMs wanting to run Beginner Box Bash and Beginner Box Bash II, in order to help them better teach and explain Pathfinder and Pathfinder Society to new players.
What i'm looking for is a list of topics that should definitely be in this presentation. I've got a few ideas of my own, but wanted to hear some other folks opinions on how you should teach new players using the Beginner Box.
One of my big, BIG things is 'Don't lecture for an hour!' since that's no fun for anyone! But, these are the current topics:
1) Assessing the group experience level.
2) Organically present game rules and mechanics
3) Teach a new GM how to run a game while teaching new players
4) Encourage players to return to Pathfinder Society.
if you've got any ideas, post them here! i really appreciate it!
| Aeris Fallstar |
I think there should be dual topics that get attention concurrently: Optimized Character Generation and Role-play Heavy/Flawed Character Generation. Both are worthwhile and one or both can be hard concepts for beginners to wrap their head around, depending on their formative/first gaming experiences.
Then possibly a course on useful spells, less than useful spells, over-rated spells and which ones to pick.
| Weslocke |
Careful use of language so as NOT to predispose a new player or DM to a certain method of play might be a good idea.
Optomized? Flawed? Less-than-useful? Over-rated? All this language serves to do is to teach new players and DM's the intructors personal OPINION.
New players and DM's deserve to make these decisions based on personal observation, do they not?
| Aeris Fallstar |
Sure, it does. But then, I fail to see the problem, since it is still the individual's choice as to what they want to take from it.
Torag's balls, man, there is almost no way to remove opinion entirely. So why bother? Let people make their own choices, either way. There is no wrongbadfun, as as I am concerned. But the ideas I had would get people interested.
You act like this an argument against Public School Indoctrination. Lighten up. It's a game.
Adam J Wells
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It is kind of public school indoctrination. lol, not really though.
One of the goals of this course is to instruct GMs on how to teach new players, not teach new players. We already have that in the form of Beginner Box 1 and 2. THis is to help GMs better acquaint themselves with strategies to get new players interested and coming back - Retention strategies, if you will.
While i like the idea of a GM teaching new players this concept, i don't think that's something to be covered in the first few sessions they play. Once they're comfortable with the rules, and have made the mistakes they can discover optimization on their own if they want to go down that path.
Again, this is targeted at experienced GMs teaching new players, so stick to the basics.