| Fitzwalrus |
I don't see why you couldn't do it, particularly if the feather fall effect is coming from a magic item. The item provides the locomotion, and you're free to concentrate on other things.
A Wizard under the effect of a Fly spell can cast other spells during the Fly duration, can't he? Same thing, IMHO.
| bbangerter |
Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round...
Nothing else in the spell gives any indication of having effects on a players actions. Logically a creature couldn't move while feather falling without some other means of having propulsion while mid-air, but such a character would still get its standard/move/swift action each round to cast spells, retrieve stored items, etc.
So the player could jump off and cast a spell in the same turn, and fall 60'. Next turn they start at 40' up and could cast another spell, then get an item out of their back pack, and fall safely the remaining 40'.
| Treesmasha Toothpickmaker |
Beware where you go with this. Could a feather falling player have combat rounds with a flying opponent? Unless you can find something official floating around (pun intended), I suggest you read it as while feather falling the only action a player can take is the move action to "fall." Unless of course, this is the style of game you want.
Just my thoughts.
| Kyaaadaa |
I've been known to abuse several combinations of dimension door/fly/feather fall/levitation to great affect; both get out of range of melee enemies who wish to butcher me to mages who attempt to dispel over and over trying to bring me down to splat. Pop up there after establishing a few failsafes, then rain down chaos. Also gives a great vantage point to use telepathy, sending or message to let your party know of hidden enemies or tactics.
| Indus |
Beware where you go with this. Could a feather falling player have combat rounds with a flying opponent? Unless you can find something official floating around (pun intended), I suggest you read it as while feather falling the only action a player can take is the move action to "fall." Unless of course, this is the style of game you want.
I guess this is what I'm sniffing around for - a more definitive answer that I'm not sure exists. From what I've read, just perusing gaming forums, is that the majority consensus is that you could cast a spell while feather falling. Some contend that a Concentration check would be necessary, others do not. Very few outlaw it all right.
But those are just opinions, and it would be lovely to have something a bit more concrete, as I know this question has been around forever (well, forever with myself, at least, who loves to employ tactics such as the ones Kyaaadaa described above). I get the feeling, however, that it's one of those mechanics that the devs are just leaving up to GM's to rule as they want, but sure would be nice if the RAI could be more steadily relied upon - cause they sure can make for interesting combat situations!
Anyone remember if there was ever an official ruling on this in 3.5?
| Fitzwalrus |
Beware where you go with this. Could a feather falling player have combat rounds with a flying opponent? Unless you can find something official floating around (pun intended), I suggest you read it as while feather falling the only action a player can take is the move action to "fall." Unless of course, this is the style of game you want.
Just my thoughts.
I see your point, but let's turn that around. While the Mage is feather falling down a cliff, if a dragon (or other flying nasty) passes by can the Mage be attacked by the flyer? Without any means of defending himself?
YMMV, but I've never seen an interpretation of FF that prohibited other actions. Keep in mind that depending on the starting height and level of Wizard you can FF for a loooong time.... prohibiting other actions during the spell just feels wrong to me, particularly as it doesn't require concentration to maintain.
| Charender |
By the RAW, you are limited by what you can do while falling.
A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.
The implication of that passage is by a strict RAW reading
A. If you fall more than 500 feet, you may cast one spell while falling.B. If you fall less than 500 feet, you may cast a single immediate action spell.
C. The rule is silent on non-casting actions, which means
C1. If you are falling, you cannot do any action other than cast spells.
or
C2. If you are falling you can do any number of non-casting actions
That is the strictest reading I can manage, and it comes out as being very, very stupid.
RAI
The falling rule seems to be assuming that most falls take less than a round to hit the ground, so if you change that, IE long fall and/or feather fall, you can take as many actions as you have turns of falling. Spellcasting while falling requires a spellcraft check no matter what.
Chakka
|
The regular falling rules do indeed assume you hit the ground in one round. the basic idea (in 3.0 or 3.5 i think) was that you fall 30 feet per second per second. so you fall 30 -1st second, 60 more -2nd second(total 90 feet), then 90, then 120, then 150, then 180. for a total of 630 feet (in Pathfinder they've apparently rounded to the nearest 500) in 6 seconds or 1 round. Now with feather fall you still fall 10 feet per second(60 in 1 round). The spell lasts 1 round/level. If you fall farther than 60 feet, I would rule that you can cast, but would indeed make you do a concentration check, but a low one like from a walking horse's back. But I have never seen RAW on it.
| kyrt-ryder |
Beware where you go with this. Could a feather falling player have combat rounds with a flying opponent? Unless you can find something official floating around (pun intended), I suggest you read it as while feather falling the only action a player can take is the move action to "fall." Unless of course, this is the style of game you want.
Just my thoughts.
Why WOULDN'T you want a Feather Falling player to have combat rounds with a flying opponent? That just sounds awesome to me. Especially if you've got a scenario like a martial character is Feather-Falling for some reason (be it magic item, friendly spellcaster, or personal casting like a Magus or whatnot) and some pesky flier is fly-by attacking them only for a Readied-Action Grapple, followed by an awesome Sky Piledriver or Atmospheric Atomic Bomb or something (bonus points if choose a name and call it out as the attack connects.)
EDIT: this is assuming 60 feet per round with someone ontop of you would still hurt, or that the friendly mage will shut off the featherfall, etc.