Hard rules on alignment change aka "vampirism - what now?"


Rules Questions

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Have the wizard's player play him as "slipping away into darkness", and he gets to roleplay describing to his friends what it is to feel one's soul being subsumed by Darkness.

Every fourth night he is compelled to go to her from afar, and just before dawn, he returns more haunted and twisted than before. You see, his lover has lost the ability to FEEL love, even though she feels that (the wizard) is some lost part of her mortal life. She's using her powers to dominate and possess something she can never have again.

My suggestion: use the wizard as a "counter" and count-down to either a final confrontation, or a night when he finally loses his own will, and the party is forced to kill him or flee.

In the meantime, the players (the wizard included, when he's not summoned) get to unravel the vampire's power structure, confronting certain lords and ladies whom she has under her control. Threatening them with a holy inquisition ought to be enough to get them to give up the vampire's secrets, ...and then perhaps the players will know enough to sway the vampire into relenting her Will long enough for (the wizard) to strike back.

Silver Crusade

Owly wrote:

Have the wizard's player play him as "slipping away into darkness", and he gets to roleplay describing to his friends what it is to feel one's soul being subsumed by Darkness.

Every fourth night he is compelled to go to her from afar, and just before dawn, he returns more haunted and twisted than before. You see, his lover has lost the ability to FEEL love, even though she feels that (the wizard) is some lost part of her mortal life. She's using her powers to dominate and possess something she can never have again.

My suggestion: use the wizard as a "counter" and count-down to either a final confrontation, or a night when he finally loses his own will, and the party is forced to kill him or flee.

In the meantime, the players (the wizard included, when he's not summoned) get to unravel the vampire's power structure, confronting certain lords and ladies whom she has under her control. Threatening them with a holy inquisition ought to be enough to get them to give up the vampire's secrets, ...and then perhaps the players will know enough to sway the vampire into relenting her Will long enough for (the wizard) to strike back.

Basically turns the wizard into the party's Mina Harker. Nice. :)


I had this happen once in a home game years ago. The details are fuzzy, but IIRC the PC had to make a Will save daily and upon failure was rendered crazy and insufferable for something like 1d6 days. The DM took control at that point, just as he would with a lycanthrope.


Wow, see in the game were I am a vampire monk under an NPC's control, I play the character and have to do what the NPC vampire tells me to. It's not a big deal at all in our game.


I will check out "Blood of the Night", thanks! And I certainly will speak with the player. He wasn't that interested in playing another class, so instead of a new high level wizard (remember, he was lvl. 16) I would rather let him play the vampire wizard and giving him the chance for redemption.

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