| Owly |
Have the wizard's player play him as "slipping away into darkness", and he gets to roleplay describing to his friends what it is to feel one's soul being subsumed by Darkness.
Every fourth night he is compelled to go to her from afar, and just before dawn, he returns more haunted and twisted than before. You see, his lover has lost the ability to FEEL love, even though she feels that (the wizard) is some lost part of her mortal life. She's using her powers to dominate and possess something she can never have again.
My suggestion: use the wizard as a "counter" and count-down to either a final confrontation, or a night when he finally loses his own will, and the party is forced to kill him or flee.
In the meantime, the players (the wizard included, when he's not summoned) get to unravel the vampire's power structure, confronting certain lords and ladies whom she has under her control. Threatening them with a holy inquisition ought to be enough to get them to give up the vampire's secrets, ...and then perhaps the players will know enough to sway the vampire into relenting her Will long enough for (the wizard) to strike back.
Mikaze
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Have the wizard's player play him as "slipping away into darkness", and he gets to roleplay describing to his friends what it is to feel one's soul being subsumed by Darkness.
Every fourth night he is compelled to go to her from afar, and just before dawn, he returns more haunted and twisted than before. You see, his lover has lost the ability to FEEL love, even though she feels that (the wizard) is some lost part of her mortal life. She's using her powers to dominate and possess something she can never have again.
My suggestion: use the wizard as a "counter" and count-down to either a final confrontation, or a night when he finally loses his own will, and the party is forced to kill him or flee.
In the meantime, the players (the wizard included, when he's not summoned) get to unravel the vampire's power structure, confronting certain lords and ladies whom she has under her control. Threatening them with a holy inquisition ought to be enough to get them to give up the vampire's secrets, ...and then perhaps the players will know enough to sway the vampire into relenting her Will long enough for (the wizard) to strike back.
Basically turns the wizard into the party's Mina Harker. Nice. :)