CMB in realtion to Feats, Attacks, and Weapons


Rules Questions


Ok so, I am working on updating a Bard Arcane Dualist Build with some different feats from the levels 11-15, likely Fighter Levels, and came across an old question I have never quite figured out.

I found this peice here.

"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver."

And started to wonder, again, if the bonus provided by Weapon Finess would apply to CMB attacks made. I understand it would not apply to effects like grapple, which is clearly not an attack, that is where the feat Agile Maneuvers comes into play.

Also if you are using a weapon as part of the CMB attack would you also include any Enhancment Bonus's on the weapon, or similar effects that apply only to the weapon in hand?

My goal is to try and fit Quick Dirty Trick into my Bard Captain for Skulls and Shackles, I can swing the three feats needed to get to that point but I am unlcear if I also need Agile Manuvers. Because some feats seem to change the action type used to perform the CMB attempt, like the Quick (Ability) feats, or Shield Master.

I know some of this may seem like real simple questions, I am doing this to get a second opinion from the community for our tables. Thanks for your time.


Grapple is an attack, but it is not an attack you can use a weapon for and thus weapon finesse does not apply.

In any case, this was all handled by a Blog and FAQ which stated that if a weapon can be used in a Combat Maneuver then all bonuses applicable to the weapon apply. Mainly this covers Disarm, Trip, and Sunder.

Here are the links:
Blog
Weapon Finesse FAQ
Trip etc FAQ

- Gauss


Weapon finesse can apply to maneuvers that are performed in place of a melee attack; Sunder, Disarm, and Trip. The rest are, by default, Standard Actions. Dirty Trick would require Agile Maneuvers.

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