Gnoll Bard
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"Brewer" is one of the examples listed under the Profession skill, but since Professions are usually jobs that don't involve making a finished product from raw materials I don't think it would be unreasonable to have Craft (Beer) or Craft (Wine) or Craft (Liquor), or some such. Alchemy is a craft, after all.
| BillyGoat |
I would allow a player who has taken Profession(Brewer) to craft alcoholic beverages.
I'd also allow a player who has taken Craft(alchemy) to craft alcoholic beverages.
First and foremost because I think the smart-move would be to roll craft entirely into profession for simplicity & consistency.
Secondly, because these skills are already too under-utilized. Making people spread out further is absurd.
As for the argument that professions don't usually involve making a finished product from raw materials:
1. Baker
2. Brewer
3. Cook
4. Miller
5. Tanner
Given their historical practice, you can reasonably add to that the following jobs that (today) don't craft a finished product:
a. Architect
b. Engineer
c. Sailor
Nightskies
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I'd advise as many of the above suggested, but...
You can be 'good' at something like cooking or stitching without having a skill like Craft (Brew) or Profession (Cook). Example: Jerry can make some great salad from scratch, and Larry makes satisfying ale. But Jerry can't make a pasta, and Larry can't produce anything but his Simple Brew Ale. That's strictly in a roleplay sense. The point is that you can legitimately claim to be good at something without having a statblock skill to back it up.
By the same extension, can someone make a decent quarterstaff but not a crossbow? Actually, yes... craft can be done untrained, and given enough time and resources, you too can make a good quarterstaff.