| Cranefist |
The second level Polearm Master's Ability:
At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.
This ability replaces Bravery.
Question: Can I take two levels of Fighter - Polearm Master, then switch to regular fighter? Is there any funky rules with the favored class bonus and does the ability above continue to improve despite no longer gaining levels in Polearm master?
| MrSin |
No, you can take as many archetypes as you want inside of a class but you cannot take the same class twice. This means you acn't be an unbreakable fighter and an unarmed fighter(No unarmed fighter 1/unbreakable 1). Nor may you take both a class and its alternative class (No rogue/ninja). In a homegame you can always talk to your GM about how to change something in your favor or how to better fit who you want to be however, preferably over a fine desert.
edit: Kazaan beat me to it and said it more simply.
| Cranefist |
Nope, archetypes are all or nothing.
Thank you.
Question to all:
Dazing Assault (Combat)
You can daze foes with wild attacks.
Prerequisites: Str 13, Power Attack, base attack bonus +11.
Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.
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Does the feat listed here apply to AoOs as well?
| Kazaan |
In a homegame you can always talk to your GM about how to change something in your favor or how to better fit who you want to be however, preferably over a fine desert.
"Comb the desert, I repeat, comb the desert!"
"Sir, do you think, maybe, we're taking his orders too literal?"
Remember, desert, the biome, has only 1 's' because it's undesirable. Dessert, what you eat after dinner, has 2 because more is more desirable.
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Dazing Assault (Combat)
You can daze foes with wild attacks.
Prerequisites: Str 13, Power Attack, base attack bonus +11.
Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.
Does the feat listed here apply to AoOs as well?
Yes, AoOs are also melee attacks. So, from the moment you activate the ability, all further melee attacks get -5 to hit but can daze, including AoOs, iteratives, off-hand attacks, etc, until the start of your next turn.