Scribe Rune; what's the formula?


Rules Questions


I was looking at the Pathfinder SRD site and found these neat toys, one of which would be a cool fit for a BBEG I have. Here's a link.

Now looking at it, and at the other few examples listed, it had me thinking of creating a few more, perhaps even some cheap ones to put on minions. But I could find no formula. Anyone know how they come up with these costs?

Shadow Lodge

Your link isn't working, and while you can find magic item price guidelines here applying those guidelines often requires additional GM judgment for anything more complicated than a flat continuous bonus to a stat - special effects need to be priced and balanced on a case-by-case basis.


Let's try this link thing again...

Link.


There isn't a formula. And many (if not all) of those runes are overpriced for their effects.

The Rune of Resistance, for example, costs 45,000gp and gives energy resistance 10 to two energy types. A Minor Ring of Energy Resistance grants 10 resistance to a single energy for 12,000gp. Combine the effect of two of those rings into a single item only costs 30,000gp. (12,000gp for the first effect. The second effect costs an additional 50%, and so costs 12,000gpx1.5 = 18,000gp. 18k + 12k = 30,000.)

The Rune of the Lord's Palanquin is effectively a 1/day caster level 15 Phantom Steed spell. That costs 3 (spell level) x 15 (caster level) x 1800 (command-activated) = 81,000gp. Divided by 5 because its only 1/day and that is 16,200gp. Far from the 135,000gp of the rune. Even if you gave it a caster level of 24, and so it lasts a maximum of 24 hours at a time just like the rune can (it has no listed duration), that still only comes to 25,290gp.

The Rune of the Mistress is also very bad. Its only a -4 penalty on enchantment spells for 24 hours. Bestow Curse can give a -4 penalty on all saving throws, along with a -4 penalty on attack rolls, skill checks, and ability checks. And its Permanent (until removed by magic). A 3/day command-word activated item of Bestow Curse only costs 16,200gp. The rune costs 108,000gp.

Even if you account for the fact the rune can't be removed without a wish, miracle, or mage's disjunction, the runes are still overpriced.


I totally agree, which is why I was wondering if anyone knew what the pricing formula was that they used. Although I don't think you were taking the "slotless" quality into account in your calculations. Still, they're so damn expensive, I don't see anyone using them.


Joex The Pale wrote:
I totally agree, which is why I was wondering if anyone knew what the pricing formula was that they used. Although I don't think you were taking the "slotless" quality into account in your calculations. Still, they're so damn expensive, I don't see anyone using them.

They aren't really slotless. True, they don't take up one of the traditional slots. But they add another item slot - the rune slot. So really, they aren't slotless.

Shadow Lodge

I would just use tatoo items. It is easy to figure out, doable with a feat and has a predefined slot system. It is here.

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