Strife2002
|
I just want to make sure I'm doing this correctly. I was trying to write down the market value for all the treasure my group will be getting their hands on in our next session, and that includes (if they're good enough) Erylium's +1 cold iron returning dagger. I don't deal with magic items too often (all my campaigns so far haven't really gotten into high levels, or even mid levels) so I wanted to make sure I wasn't calculating it wrong. I get:
__1 gp (half dagger price since it's Tiny size)
+ 1 gp (doubled Tiny dagger price for cold iron)
+ 8000 gp (total price of +2 bonus-priced weapon [+1 enhancement and returning]
+ 2000 gp (extra when adding enhancement bonuses to a cold iron weapon)
Equals 10,002 gp, yes?
| Thanis Kartaleon |
As far as I know, there are no rules for the price of weapons outside of the Small - Large range. Looks like you extrapolated from the costs for different sizes of humanoid armor.
You also need to add in the masterwork cost (cold iron is not inherently masterwork).
Keep in mind that sale value is half market value.
Strife2002
|
Doh' I knew about adding 300 for masterwork, I just completely forgot to throw it up there.
I wasn't sure if Tiny weapons not costing half as much in the RAW was an oversight or not, so I just made the decision to do that.
In any event, it comes to 10,304 gp.
I know about it selling for half market value (or in their case, 70% of market value, as one PC took Favored Son [Ameiko Kaijitsu] as a campaign trait and another took Merchant Family as a campaign trait, and I decided to let their bonuses stack [cause they'll need all the help they can get since none of the fools chose to be a healer]), but since I'm calculating the wealth by level totals, that uses the price of the items.