Rappan Athuk Player's Guide? Also: Traps?


Product Discussion


Two things: I have been made to understand that there is a Rappan Athuk player's guide out there somewhere? Where might I find such a product, and is it (like most player's guides) free?

Also, and this is important: how screwed is a party going into Rappan Athuk without trapfinding (assuming other roles are covered)? My players are currently character-building, and it looks like nobody is running a trapfinder. They're... concerned.

Anyhow, I'm preparing to run this module in a couple weeks time. Thanks Frog God Games! My player's won't be thanking you so much as cursing you, but... you know.

Daron Woodson
Abandoned Arts


Not a 100 percent sure on this, but the players guide I think is a reward for a certain kickstarter level...


The players guide is still available through Frog God
Frog God.

Rappan Athuk is a rather trap heavy dungeon so trapfinding might be benificial.

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The Player's Guide is $4.99 at the Frog God Games website, which brvheart pointed you towards. Also, you should know that it's got absolutely no crunch in it. 100% flavor material, but AWESOME flavor material.

And a party that goes into Rappan Athuk without trapfinding is absolutely screwed.

However, a party that goes into Rappan Athuk WITH trapfinding is absolutely screwed as well.

:D


Yeah, I have 1 group in RA and 1 in Slumbering Tsar and at the moment neither of them have trapfinding. Yeah, they are so dead!

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Ah, thanks for the link brvheart.

So no trapfinding = dead. Got it.


Just a note on the player's guide. It really isn't anything like what I expected. It is a set of stories related by in-game characters that set the stage for Zelkor's Ferry, the Mouth of Doom and Rappan Athuk itself. Has lots of nice history and establishes some of the meta-plot background (not as much help, if you're setting the adventure somewhere else). It does NOT have explicit suggestions about races, classes, equipment, traits, feats, prestige classes or anything else crunchy like that.

Ok, just realized that Kthulu said that above in much simplier language, but hell, here it is again!


But it is more than stories. There is good and vital information about hints of where things are along with quite a few crude maps for the players to follow. Besides, it is not like they haven't released plenty of crunch material over the years upon which they are drawing on for the campaign, RR1 and RR2 for starters. They are starting to thread together what I believe in the end will be a very rich campaign!

@Abandoned Arts: You will need more than just trap finding. You need a sneaky little ... that can hear noise, listen at doors, pick pockets, move silently, as well as find/remove traps. In essence you need the quintessential thief!

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