brave new worlds......or something like that


Homebrew and House Rules


Sitting here with some time on my hands finally after getting done with "the real world" and my so called "responsibilities" I have begun to clean up and out my gaming books.
Sitting down I realized that a new setting would be fun to dive into, but it seems like everything I look into seems to have the "been there, done that" stamp all over it.
It got me wondering about other people in the community. What kind of world/s would you all like to see developed for PF?

Lantern Lodge

Not sure... Most of my themes I explore in my own home brew already... But I guess an all underground setting would be very different... Could take it a number of ways like the Golorian drwaves before the Quest for Sky, or even an EarthDawn like place with vaults...


Using a spoiler in case I want to use this one day and one of my players happens upon it.

Setting Idea:
I like settings that have ancient, forgotten cultures that were once great, but which have fallen. Essentially, the culminated knowledge and technology of the past has been lost as much of the world's history is forgotten. Sets up an atmosphere that I really enjoy. Tie it in with some catastrophic world event known to the world's current population, but not understood (with varying accounts), then introduce pieces of the puzzle into the hands of the PCs. Watch them scramble to understand it all, and then when they're getting close, turn them on their heads with some massive revelation (like, the "gods" are actually just survivors from the cataclysm--archmagi that sacrificed countless people to attain godhood). Top it off with a decaying ruins scattered about, and you've got gold. At least, I think so.

Cheers.

Scarab Sages

Detect Magic, I recommend the classic Might & Magic computer games. Not precisely what you're talking about, but eerily close.

In fact, I recommend the classic Might & Magic computer games for everybody. They're practically my religion, and I want, among other things, the phrase "GOOD JOB!" to be a recognized snicker-inducing meme, godsdammit!


I love the "Heroes of Might & Magic" games, which I think are associated with the formerly mentioned "Might & Magic" games. I don't really have the funds right now, but I'll keep them in mind for when I do.

Like this? Watch until around 4:40. Cracks me up.

Scarab Sages

First: Yes, Heroes is fantastic, and is set in the same universe as Might & Magic (at least, until Ubisoft made off with the franchise and possibly f&~%ed it up).

Second: NOOOOOOOOO, nothing like that. More like a guy who's a cross between Jean-Luc Picard and Fester Addams saying it over and over at the training grounds when you pick up levels (yes, the one downside of Might & Magic relative to D&D - you have to pay for training to gain levels in addition to having enough experience, but for the gods' sakes, don't let that stop you!).

FUN FACT: I'm normally a very precision typist, but I almost told you "Herpes is fantastic".


Haha.

Lantern Lodge

Actually the history thing is what I like in my games too. I like the depth of history and having history tied to the campaign in both direct and indirect ways. I got the idea from Tolkien, but in an oblique way: Aragon's ring with the green gem that has about 0 "screen" time in the trilogy is 3,000 years old and is a token of his kingly lineage. That's older than 98% of stuff we deal with in real life and he has it on his finger running through dungeons... I like that sense of age, history, and depth. It also dovetails nicely with really long lived dwarves and elves: you need a deep history or any one of them has seen most of human development.

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