| Quiche Lisp |
Last night, our GM had my gaming buddies and I meet a pack of 3 mummies.
He told us that we couldn't use the bonus on saves vs. enchantment and fear supplied by the Inspire Courage bard ability to save against the mummies' despair ability.
I think our GM was mistaken, because a mummy's aura of despair is clearly defined as follows:
Despair (Su) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds.
Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
1) Thus I think that the bonus versus fear applies.
Am I in the right about 1) ?
2) I also think that the despair aura/ability of a mummy qualifies as an enchantment effect (like the Crushing Despair spell, for instance), and that such an ability as Slippery Mind (advanced rogue talent) should apply to it.
Do you agree with me about 2) ?
| Jeraa |
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Something is only an enchantment effect if it specifically says it is an enchantment effect (or belongs to the Enchantment magic school). The mummies Despair ability is not an enchantment effect.
It is, however, a fear effect, as it specifically says its a fear effect. The bards Inspire Courage can be used against it then.
Despair (Su) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
Crushing Despair is an enchantment effect, as it belongs to the Enchantment school of magic. A mummies Despair effect is not an enchantment effect, as it does not belong to the enchantment school of magic, and because it doesn't specifically say it is an enchantment effect.