| AerynTahlro |
This special ability can only be placed on melee weapons.
An ominous weapon trails a shadowy haze behind every stroke, and moans a menacing dirge in battle. An ominous weapon adds its enhancement bonus on Intimidate checks made by the wielder. In addition, when an ominous weapon confirms a critical hit, the target is shaken for 1 minute (DC 13 Will negates); if the weapon's critical multiplier is greater than x2, this condition lasts 1 additional minute per multiple over x2. A creature that gains the shaken condition from an ominous weapon cannot gain that condition again from the same weapon for 24 hours.
At first glance, this property seems perfect for anyone doing a crit build that also involves feats like Shatter Defenses (I have a two-weapon warrior dual-wielding scimitars who would love this). But there's a catch... By the time you can afford a +2 equivalent weapon to get this enchant, a DC13 Will save is negligible. So that got me to wondering... how was this DC calculated, and can it be increased?
Looking at the crafting requirements, either Doom (L1 spell) or Scare (L2 spell) can be used for adding the property.
Minimum Caster Stat to cast Doom is an 11 (mod 0), so the DC is at minimum 11 (10+1). OK, so that's not where the DC came from...
Minimum Caster Stat to cast Scare is a 12 (mod 1), so the DC is at minimum 13 (10+2+1). OK, now we're getting somewhere.
So if the save DC of this property is based on the caster stat mod of the enchanter plus 12 (10 + 2 for the highest level spell that can be used), then could it stand to reason that a PC who crafts this property can add it at a much higher DC.
Confirm/Deny?
| kyrt-ryder |
The DC for this kind of crap is typically calculated based on the spell level of the effect, like a spell in a can, and its a load of bull.
Magic Weapon DCs should always be DC 10+1/2 wielder's (choose hit dice or BAB, depending on DM preference)+ Charisma or Strength/Dexterity Modifier (also dependent on DM preference)