| AtomicGamer |
Hey guys.
I'll be playing a Half-Celestial Paladin (A Chaotic Good variant, that's pretty much the same mechanically, only gets bluff instead of diplomacy as class skill). I've been wondering about some of my options.
Firstly, for various PR reasons, I've got Savant for Perform: Storytelling, and since the Half-Celestial is a Quarter Elf. (half elf race, but since she's now a half-celestial...well) she got a free skill focus which also went into storytelling. I'm wondering if taking two levels of bard to get that massive modifier (+15 at level 2) into Diplomacy and Sense Motive. (I can use the magical knack trait to make bard slightly more useful for utility spells also)
I'm also wondering if I should at some point take the Eldritch Heritage: Elemental (fire) bloodline feat chain
If I did, I would cover fire resistance, one of the big ones Half-Celestials don't get, and eventually raise my base speed by 30 feet, which should also translate into a higher flight speed (which is by Half-celestial definition, 2x land speed). I'd also get a ranged ray of fire to use if melee isn't feasible, which sucks on the baseline, but with smite evil is at least workable.
At the moment, I've got Power Attack as a feat.
Stats, after racial modification are:
Str. 18
Dex. 16
Con. 16
Int. 14
Wis. 9
Cha. 20
Any ideas for what I should do, or comments on the ideas I've put forward?
| AtomicGamer |
I hate to bump my own posts.
The character just got reintroduced yesterday. (the whole half celestial thing is the result of actually breaking out of Elysium in a convoluted way)
I've got the character's personality and backstory pretty much done. I think the elemental bloodline would be cool for a 'Fires of Heaven' kind of deal.
But yeah. Still kinda wondering about whether my ideas are good or just meh.
| AtomicGamer |
It's a low powered campaign, that just transitioned to average power. There is no market for magic items, no high adventurers that are higher level than us, but on the plus side we've been able to find disproportionately powerful items to compensate.
We just entered level 2 on a slow progression.
The rest of the team are:
A Cleric 1/Fighter 1, mostly a healer, but uses a tower shield and a disproportionately powerful mace we found.
A Sorcerer 2 with the infernal bloodline. He mostly uses sleep or color spray, but has a massive diplomacy skill as well.
A Druid 2 who's melee focused with a large cat companion.
A Rogue 1/Sorcerer 1 with the elemental(air) bloodline. He uses vanish to sneak attack with his elemental ray or his shocking grasp spell.