Items with Enhancement Bonus Only?


Rules Questions


Does an item with a "+" enhancement have an aura? A simple +1 Sword for example?


pathfinder_raw wrote:

Does an item with a "+" enhancement have an aura? A simple +1 Sword for example?

Yes, all magic items detect.


Evocation, to be specific. Should be in the first couple pages of the Magic Items chapter.


Starbuck_II wrote:
pathfinder_raw wrote:

Does an item with a "+" enhancement have an aura? A simple +1 Sword for example?

Yes, all magic items detect.

Any idea what controls the type of aura and strength? Is there a base default? For example, I believe if it was a +1 Flaming Sword the Flaming would add an aura of moderate evocation.


Troubleshooter wrote:
Evocation, to be specific. Should be in the first couple pages of the Magic Items chapter.

Thanks. I looked twice and thought I may be missing it.

Liberty's Edge

Yup. A +X weapon has an evocation aura with a caster level equal to 3 times the enhancement bonus (CL9 for a +3 sword, for example).


pathfinder_raw wrote:
Starbuck_II wrote:
pathfinder_raw wrote:

Does an item with a "+" enhancement have an aura? A simple +1 Sword for example?

Yes, all magic items detect.

Any idea what controls the type of aura and strength? Is there a base default? For example, I believe if it was a +1 Flaming Sword the Flaming would add an aura of moderate evocation.

The level of the spell determines it.

Liberty's Edge

wraithstrike wrote:
pathfinder_raw wrote:
Starbuck_II wrote:
pathfinder_raw wrote:

Does an item with a "+" enhancement have an aura? A simple +1 Sword for example?

Yes, all magic items detect.

Any idea what controls the type of aura and strength? Is there a base default? For example, I believe if it was a +1 Flaming Sword the Flaming would add an aura of moderate evocation.

The level of the spell determines it.

Two things:

For one, he was asking about those *without* special properties and was only using the special property as an example of a case he *does* understand.

For two, that isn't correct. It's determined entirely by the entry of the special property. Literally the *only* things the spell contributes are theming and a pre-requisite (and with a DC boost, not even the latter). The "theming" usually means that the property has the same school as the spell, but doesn't require that to be so.

EDIT: This is different for spells you cast, of course. Those are based on spell level.


<removes wrong information>

edit:Maybe I was incorrect...standby.

I was wrong.....It is done by caster lvl.

Liberty's Edge

wraithstrike wrote:
For the second part the aura is determined by the spell level. Check any special property and it should match up with the spell to determine the aura strength which will be listed in the magic item description.

Double-check the detect magic description. For magic items the aura strength is based solely on the caster level, not the spell level. You are only correct if what you're looking at is an active spell.

Again, the spell contributes nothing but theming and a pre-requisite.


Just a side note: about 30% of those +1 swords would also glow with light. So detect or not, a character would know something was up. ;-)


Glowing swords are a great element from way back in 1st ed, but sadly is usually ignored.


Ciaran Barnes wrote:
Glowing swords are a great element from way back in 1st ed, but sadly is usually ignored.

True. One of my favorites was a +1 Dagger a character found. It was his torch for the rest of the games he played in.

But I have rolled on found weapons per the CRB becauee they could come up glowing and could come up with markings that hit at what they are.


Yep. That +1 dwarven waraxe may have engraving indicating on how it functions.

Such as engraving showing a dwarf beating a goblin over the head.

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