| Kaithan Kanathar |
Hello all! First time posting on these boards so bear with me if I am being repetitive here...
I am going to be running my PCs through the Dragonlance Age of Mortals campaign, or at least the first module of that campaign called the Key of Destiny. I bought the Pathfinder Core Rule Book several years ago, and I think I'd have what you guys would call the "3.75" version.
Anyway, my idea is to allow the core classes and feats from the PF book to be used in lieu of the core classes and feats out of the PHB. If a player wants, they can still use the classes in the PHB, but the PF classes are there if they want to use them. Right now only one of my three players is likely to take advantage of the PF book, along with my main NPC. I've looked through the book and I don't see anything likely to imbalance my campaign much, aside from the fact that the PF classes are just cooler and more useful, but I was wondering if anyone else might see a problem with me doing this?
DragonBelow
|
*bump*
I DMed that adventure several years ago, it's pretty challenging, I don't think it will be a problem.
One of the great advantages of PFRPG is that it's compatible with 3.5, you can go through the trouble of converting it, or at least calculate things like CMB and CMD and play it straight from the adventure.
Good luck!
| Kaithan Kanathar |
Y'know I thoroughly despise the Age of Mortals era of DL and will be converting the module(s) to the War of the Lance time period, making my job all that much harder. However, I think that Cam Banks and Sovereign Press really did a good job on those three *massive* modules. It really is like taking a tour of the AoM Dragonlance setting. Too bad about the giant, uber, space dragons mucking everything up...
"Devil's Advocate"
|
The only issues I see are that a lot of the PF classes gain class features that make a lot of the special DL material either irrelivant or wonky. DL is really based a lot on some of the 1E and 2Ed rules, and maintained it later, so Wizards are only allowed to use a dagger and staff, and no armor, (including the magus, sorcerer, Summoner, Alchemist, Witch, ets. . .). Doing so is grounds to be judged a renegade and hunted as an abration for violating the laws of magic. Fighters get armor bonuses, the ability to move in them faster, and resistance to fear, which is one of the major draws of the Knight of Solomnia PC. Cleric lose Heavy armor, which is much the same thing.
So if you can get past that sort of thing, the other side of it is that the AoM DL is really flavor and story heavy, and probably the best setting to utilize with PF rules, which leave a lot of things vague and open to interpretation. PF's Oracles and Sorcerers can easily take the plae of DL's Mystics and Sorcerers, respectively, and there are actual class features that show differences now, though I would change Oracles to a Wis-based Class in DL to keep with the flavor of the setting.
| Kaithan Kanathar |
Devil's Advocate: As this will be based during the WotL there won't be any Mystics, and I just say that Sorcerers are available to one race (high ogres) in this time period. No one is playing a high ogre sorcerer so that point is moot. I've modified my DL setting with the idea that PF/3.5 is the *only* version there has ever been and retroactively change things accordingly with that in mind. So, most human mages adhere to the rules about staff, dagger and etc but elves who have always been good at multi-classing between mage and fighter still do so in my campaign, much to the chagrin of the humans in the ToHS. However, they are not considered renegades for doing so. Knights of Solamnia are a prestige class in 3.5 DL, and they are different enough from the PF fighter that I don't see that being an issue. I also give KoS and paladins the die hard feat and the toughness feat for free at first level, but not fighters.
In this campaign most of the PCs are human or elf, with one dwarf, one kender and one high ogre thrown in, so until some of the other issues arise I am going to let them lie, waiting...