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Bursts work the same way, described on pages 214 and 215 of the core rulebook, whether they are spells, supernatural abilities or from other sources.
The point of origin of an area of effect is a grid intersection. This particular burst is centred on the cleric (page 40). If the cleric's space is centred on a grid intersection (Large, Gargantuan or Colossal size), use that. If the centre of the cleric's space is a grid square (up to Medium size or Huge), she can choose which corner of the square is the origin.