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Morning All!
As there's currently very little information on them I just wanted to see if there were any other fans of the Mordant Spire region of Golarion and what you have done with it in your own game.
We're about 2 books through our first PF campaign (RotRR) and I'm playing a Mordant Conjurer/Thassilonian specialist and thus far it's been a blast. Mysterious, methodical, somewhat cold but warming up to the more emotional members of the party with his own tales of daring-do in the Steaming Sea: tales of fighting off treasure hunters, symbiotic relationships with Sea-Spheres and other marine wildlife. Bits and pieces here and there ... but looking for something with a little more depth on the actual society itself.
The GM and I have agreed that clockwork inventions seem to be an apt fit for the race, considering their close ties with lost Azlant (machines fit thematically as well as emotionally). This also plays well with the suggestion that Mordant skiffs are much faster than normal ships - clockwork engines ahoy!
We've also established that the Mordant Spire has a vast spy network across Golarion - secret agents that frequently report from within various other factions and politics. So, overall, the feel we're going for is a technologically advanced, emotionally repressed, steampunk, MI5 society who (due to isolation) are incredibly paranoid about the rest of the world around them.
As a gm, or player, what have you done with the Mordant Spire people?