Adventure Path + Mythic


Advice

Grand Lodge

I am a little late getting to the Mythic playtest, but I am thinking of running an adventure path with characters starting at 1st level and having 1 Tier of Mythic added to them as well.

I am currently running Rise of the Runelords (anniversary edition) right now, but am thinking of taking the best 4 role players of that group and a Friday game I play in and having a once a month game using the Mythic play test rules (until the actual rules come out).

Right now, seeing how RotRL is set up and playing in Second Darkness, I can see the difference of 3.5/early Pathfinder and how the RotRL AE is specifically geared to Pathfinder. I would like the AP to mimic what I see in the AE game.

What Adventure Path would you recommend I use for the campaign and why?

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