Clarification needed for Searing Light 3rd cleric spell


Rules Questions

Grand Lodge

Does a 5th Cleric do 2 dice or 3 dice to non-undead targets?

Not sure if the 3rd die would start at 5th or 6th level.

Thanks!

Mike


generally rule is round down, so... at 6th CL (not player level) it would do 3 dice (assuming 1d/2level)

Grand Lodge

But magic missle doesn't round down, as an example.


Baronjett wrote:
But magic missle doesn't round down, as an example.

That is because magic missile doesn't say that it does X dice per Y levels. It explicitly tells you how many missiles (not dice, even; missiles) you get at what specific levels.

Shadow Lodge

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Shadow Lodge

Magic Missile
For every two caster levels beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher.

Searing Light
A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8).

Reading Searing Light is says "per two caster level".

I could be wrong but the way I read this you get 1d8 every even level.

Dark Archive

As a 3rd level Cleric, you would have 3 caster levels. Since you do not have 4 caster levels (2 sets of two caster levels) you only do 1d8 points of damage on a successful Searing Light hit.

As a 5th level Cleric, you would have 5 caster levels. Since you do not have 6 caster levels (3 sets of two caster levels) you only do 2d6 points of damage on a successful Searing Light hit.

etc.

I.E.: You get an extra 1d8 damage on your Searing Light at levels 4, 6, 8 and 10 (assuming you are still progressing in the one class that gave you the ability to cast the spell in the first place, or a PrC that gives full spellcasting progression).

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