Elder Force Elemental


Homebrew and House Rules


I'm thinking of throwing one or two of these at my high level party. They most likely won't have much of a problem with it by itself (although the alchemist who loves his force bombs may be in for a surprise), but it could be an interesting creature to act as a called bodyguard for a powerful spellcaster.

Elder Force Elemental CR 16
XP 76800
N Huge Outsider (elemental, extraplanar, force)
Init +11; Senses darkvision 60 ft.; Perception +26
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Defense
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AC 28, touch 16, flat-footed 22 (+7 Dex, -2 size, +12 natural, +1 dodge)
hp 241 (21d10+126); fast healing 5
Fort +14, Ref +19, Will +14
DR 10/-; Immune elemental traits, force
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Offense
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Speed 30 ft., fly 60 ft. (average)
Melee 2 slams +29 (2d12+10 plus forceful strike)
Space 15 ft.; Reach 15 ft.
Special Attacks forceful strike
Spell-Like Abilities (CL 12th)
Constant – deflection
At will – force punch (DC 17), mage armor, magic missile, shield
3/day – quickened magic missile
1/day – forcecage (DC 21)
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Statistics
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Str 30, Dex 24, Con 22, Int 10, Wis 14, Cha 18
Base Atk +21; CMB +33; CMD 51
Feats Blind-Fight, Combat Reflexes, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken Spell-Like Ability (magic missile), Stand Still, Vital Strike
Skills Escape Artist +31, Fly +27, Knowledge (planes) +24, Perception +26, Sense Motive +26, Stealth +23
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Special Abilities
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Force Mastery (Ex) A force elemental is immune to all force effects and damage. It ignores any spell, spell-like ability, or supernatural ability with the force descriptor.

Forceful Strike (Ex) An elder force elemental deals an additional 2d6 force damage on its slam attacks.


I'm curious what the lesser versions would be like.


Small Force Elemental CR 1
XP 400
N Small outsider (elemental, extraplanar, force)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 14, flat-footed 11 (+2 Dex, +1 size, +1 dodge)
hp 13 (2d10+2)
Fort +1, Ref +5, Will +4
Immune elemental traits, force
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Offense
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Speed 30 ft., fly (good)
Melee slam +3 (1d6 plus forceful strike)
Special Attacks forceful strike
Spell-Like Abilities (CL 1st)
3/day – magic missile
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Statistics
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Str 10, Dex 14, Con 12, Int 4, Wis 12, Cha 12
Base Atk +2; CMB +1; CMD 14
Feats Dodge
Skills Fly +12, Perception +6, Sense Motive +5, Stealth +11
SQ force mastery
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Special Abilities
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Force Mastery (Ex) A force elemental is immune to all force effects and damage. It ignores any spell, spell-like ability, or supernatural ability with the force descriptor.
Forceful Strike (Ex) A small force elemental deals an additional 1d4 force damage on its slam attacks.


Medium Force Elemental CR 4
XP 1200
N Medium outsider (elemental, extraplanar, force)
Init +7; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 16, touch 14, flat-footed 12 (+3 Dex, +2 natural, +1 dodge)
hp 37 (5d10+10)
Fort +3, Ref +7, Will +5
Immune elemental traits, force
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Offense
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Speed 30 ft., fly 30 ft. (good)
Melee Slam +8 (1d8+4 plus forceful strike)
Special Attacks forceful strike
Spell-Like Abilities (CL 3rd)
3/day – magic missile
1/day - shield
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Statistics
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Str 16, Dex 16, Con 14, Int 4, Wis 12, Cha 12
Base Atk +5; CMB +8; CMD 22
Feats Blind-Fight, Dodge, Improved Initiative
Skills Fly +13, Perception +9, Sense Motive +6, Stealth +11
SQ force mastery
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Special Abilities
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Force Mastery (Ex) A force elemental is immune to all force effects and damage. It ignores any spell, spell-like ability, or supernatural ability with the force descriptor.
Forceful Strike (Ex) A medium force elemental deals an additional 1d4 force damage on its slam attacks.


Large Force Elemental CR 7
XP 3200
N Large outsider (elemental, extraplanar, force)
Init +8; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 18, touch 14, flat-footed 13 (+4 Dex, -1 size, +4 natural, +1 dodge)
hp 85 (9d10+36); fast healing 2
Fort +7, Ref +10, Will +7
DR 5/—; Immune elemental traits, force
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Offense
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Speed 30 ft., fly 40 ft. (average)
Melee 2 slams +14 (1d8+6 plus forceful strike)
Space 10 ft.; Reach 10 ft.
Special Attacks forceful strike
Spell-Like Abilities (CL 7th)
At will – magic missile
3/day – shield
1/day – force punch (DC 15), mage armor
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Statistics
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Str 22, Dex 18, Con 18, Int 6, Wis 12, Cha 14
Base Atk +9; CMB +16; CMD 31
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Mobility
Skills Fly +14, Perception +13, Sense Motive +13, Stealth +12
SQ force mastery
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Special Abilities
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Force Mastery (Ex) A force elemental is immune to all force effects and damage. It ignores any spell, spell-like ability, or supernatural ability with the force descriptor.
Forceful Strike (Ex) A large force elemental deals an additional 1d6 force damage on its slam attacks.


Huge Force Elemental CR 10
XP 9600
N Huge outsider (elemental, extraplanar, force)
Init +8; Senses darkvision 60 ft.; Perception +17
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Defense
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AC 22, touch 13, flat-footed 17 (+4 Dex, -2 size, +9 natural, +1 dodge)
hp 136 (13d10+65); fast healing 2
Fort +9, Ref +12, Will +9
DR 5/—; Immune elemental traits, force
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Offense
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Speed 30 ft., fly 60 ft. (average)
Melee 2 slams +19 (2d6+8 plus forceful strike)
Space 15 ft.; Reach 15 ft.
Special Attacks forceful strike
Spell-Like Abilities (CL 9th)
At will – magic missile, shield
3/day – force punch (DC 15), mage armor
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Statistics
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Str 26, Dex 18, Con 20, Int 6, Wis 12, Cha 14
Base Atk +13; CMB +23; CMD 38
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Mobility, Power Attack, Vital Strike
Skills Fly +16, Perception +17, Sense Motive +17, Stealth +12
SQ force mastery
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Special Abilities
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Force Mastery (Ex) A force elemental is immune to all force effects and damage. It ignores any spell, spell-like ability, or supernatural ability with the force descriptor.
Forceful Strike (Ex) A huge force elemental deals an additional 2d4 force damage on its slam attacks.


Greater Force Elemental CR 13
XP 25600
N Huge Outsider (elemental, extraplanar, force)
Init +9; Senses darkvision 60 ft.; Perception +22
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Defense
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AC 26, touch 14, flat-footed 20 (+5 Dex, -2 size, +12 natural, +1 dodge)
hp 189 (18d10+90); fast healing 5
Fort +11, Ref +16, Will +12
DR 10/—; Immune elemental traits, force
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Offense
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Speed 30 ft., fly 60 ft. (average)
Melee 2 slams + 24 (2d8+8 plus forceful strike)
Space 15 ft.; Reach 15 ft.
Special Attacks forceful strike
Spell-Like Abilities (CL 10th)
At will – force punch (DC 16), mage armor, magic missile, shield
1/day - deflection
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Statistics
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Str 26, Dex 20, Con 20, Int 8, Wis 12, Cha 16
Base Atk +18; CMB +28; CMD 44
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Stand Still, Vital Strike
Skills Fly +22, Knowledge (planes) +20, Perception +22, Sense Motive +22, Stealth +18
SQ force mastery
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Special Abilities
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Force Mastery (Ex) A force elemental is immune to all force effects and damage. It ignores any spell, spell-like ability, or supernatural ability with the force descriptor.
Forceful Strike (Ex) A greater force elemental deals an additional 2d4 force damage on its slam attacks.


Why does it have fly?

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