Fumihasa
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So the premise of this build is to have a extra helpful healer/buffer. This is my first attempt at a Cleric of this type so any feedback is helpful. He is level 3 from rebuilding him. I finished Murder's Mark with a pregen today (yay forgetting my character sheets) and applied it to him.
Naggeneen
Male Halfling Cleric 3
CG Small Humanoid (halfling)
Init +5; Senses Perception +5
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Defense
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AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 21 (3d8+3)
Fort +4, Ref +2, Will +6; +2 vs. fear, +2 trait bonus vs. charm and compulson
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Offense
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Speed 40 ft.
Melee Masterwork Cestus +4 (1d3/19-20/x2)
Ranged Masterwork Light crossbow +5 (1d6/19-20/x2)
Spell-Like Abilities Bit of Luck (6/day)
Cleric Spells Prepared (CL 3):
2 (2/day) Restoration, Lesser (x2), Locate Object
1 (3/day) Expeditious Retreat, Bless, Sanctuary (x2) (DC 14)
0 (at will) Stabilize, Read Magic, Create Water, Detect Magic
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Statistics
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Str 10, Dex 13, Con 12, Int 10, Wis 16, Cha 16
Base Atk +2; CMB +1; CMD 12
Feats Improved Initiative, Lucky Halfling (1/day)
Traits Birthmark, Helpful
Skills Acrobatics +1 (+5 jump), Diplomacy +9, Fly +3, Heal +7, Knowledge (history) +4, Knowledge (religion) +4, Perception +5, Sense Motive +8, Spellcraft +4, Stealth +5
Languages Common, Halfling
SQ adaptable luck +2/+1 (3/day), aura, cleric channel positive energy 2d6 (6/day) (dc 14), domains (exploration, fate), door sight (6/day), fearless, spontaneous casting
Combat Gear Potion of cure light wounds, Wand of cure light wounds; Other Gear Mithral Chain shirt, Crossbow bolts (10), Masterwork Cestus, Masterwork Light crossbow, Ioun torch, Muleback cords, Silk rope, Spell component pouch, Wrist sheath, spring loaded (1 @ 0 lbs), 46 GP
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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (6/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Exploration) Associated Domain: Travel
Cleric Domain (Fate) Associated Domain: Luck
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Lucky Halfling (1/day) Roll a save vs an attack affecting an ally in 30 ft. They may use either result.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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| Finlanderboy |
this is derek by the way.
What purpose in combat do you have for this guy? I honestly feel you may have the same issue you have with your paladin down the line but not as much where he becomes less usefull as he levels. Granted his helpfull is always nice to have, but he looks like a middle of the line standard noncombat cleric. There is nothing wrong with that, but I get the feeling you want something more.
The doorsite could be valuable. If you see a spellcastor buffing himself up for the pcs take an hour nap and let his spells fade.
I would look into a reach weapon as well. Long spear works great. Plus with your cestus you still threaten next to you.
again unless you are married to the 10 str I would put 2 points of that into int for that extra skill point and bonuses to several skills. You also get another language. Plus with helpfull it may aide the team more for you to give the highest damage dealer a +4 to his attack and if you have a reach weapon you can do that at a safer place.